aboutsummaryrefslogtreecommitdiff
path: root/engines/access/amazon
AgeCommit message (Collapse)Author
2015-07-24ACCESS: Use our formatting conventions for variable and function namesFilippos Karapetis
2015-07-24ACCESS: Rename local variable to silence GCC warningTorbjörn Andersson
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-07-09ACCESS: Remove workaround delay from Amazon introTorbjörn Andersson
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either.
2015-07-09ACCESS: Use looping audio stream for Amazon intro's projector soundTorbjörn Andersson
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound.
2015-07-05ACCESS: Increase delay in Amazon intro to allow fanfare to finishTorbjörn Andersson
There's probably a better way of handling this, but as long as we hard-code a delay, we may as well try to make it fit.
2015-01-30ACCESS: Remove a useless variableStrangerke
2015-01-30ACCESS: MM - Add MM specific code in doEstablishStrangerke
2015-01-25ACCESS: Fix moonwalking in MMPaul Gilbert
2015-01-25ACCESS: MM - Split cmdHelp for MMStrangerke
2015-01-05ACCESS: Make opcodes dependant to game versionsStrangerke
2015-01-02ACCESS: MM - Make RMOUSE game-specificStrangerke
2014-12-29ACCESS: Split a bit more Player class, add some MM specific codeStrangerke
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-21ACCESS: Remove unused variableStrangerke
2014-12-21ACCESS: Fix bug in setHorizontalCode()Strangerke
2014-12-20ACCESS: Fix crash in the introduction sequencePaul Gilbert
2014-12-20ACCESS: Fix compiler warningsPaul Gilbert
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Constify some resourcesStrangerke
2014-12-17ACCESS: Fix spacing around semicolumn in class definitionsStrangerke
2014-12-17ACCESS: Get rid of hardcoded size when using Common::FillStrangerke
2014-12-17ACCESS: Fix three out of boundsStrangerke
2014-12-17ACCESS: Add missing space before semicolumn in constructorsStrangerke
2014-12-17ACCESS: Modify the indentation of constructor when it's multilineStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-17ACCESS: Fix broken file headerStrangerke
2014-12-17ACCESS: Split mouse data per lineStrangerke
2014-12-17ACCESS: Split doCredit in two, putting demo code in a separate functionStrangerke
2014-12-16ACCESS: Fix foreground parallex in opening scenePaul Gilbert
2014-12-16ACCESS: Fix crash when getting randomly shot in the cabinStrangerke
2014-12-14ACCESS: Fix distortion occurring at left edge of jungle scrolling in ↵Paul Gilbert
introduction
2014-12-14ACCESS: Formatting fixesPaul Gilbert
2014-12-14ACCESS: Add enum for inventory items referred in hardcoded logicPaul Gilbert
2014-12-14ACCESS: Fix a couple of typos in commentsStrangerke
2014-12-14ACCESS: Some refactoring concerning the mouse cursorStrangerke
2014-12-13ACCESS: Add dirty rects when plotting images to the screenPaul Gilbert
2014-12-12ACCESS: Remove old dummy unused fields from savegamePaul Gilbert
2014-12-12ACCESS: Fix compilation errors reported by CriezyStrangerke
2014-12-12ACCESS: Fix for player movement and stab action in pit scenePaul Gilbert
2014-12-12ACCESS: Reduce screen pointer usage in amazon logicStrangerke
2014-12-12ACCESS: Remove a useless variable, some renamingStrangerke
2014-12-12ACCESS: Fix death cell list dataPaul Gilbert
2014-12-12ACCESS: Fix positioning of Ant in pit scenePaul Gilbert
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Initial enum cleanup for Ant fieldsPaul Gilbert