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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-12-12
ACCESS: Minor River cleanup
Strangerke
2014-12-12
ACCESS: Minor river code clean up and saving fix
Paul Gilbert
2014-12-12
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
Strangerke
2014-12-12
ACCESS: Fix the end of the demo
Strangerke
2014-12-12
ACCESS: Simply river savegame fields
Paul Gilbert
2014-12-12
ACCESS: Cleaned up event handling for scene establish text display
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Fix cmdDead for the demo
Strangerke
2014-12-12
ACCESS: Add some data for the character info used by the demo
Strangerke
2014-12-12
ACCESS: Further cleanup of river obstacles checks
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Debounce any mouse press when showing death screen
Paul Gilbert
2014-12-12
ACCESS: Move river death flags from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Fix display of rocks in the river arcade scene
Paul Gilbert
2014-12-12
ACCESS: Fix the formatting of a bunch of else statements
Paul Gilbert
2014-12-12
ACCESS: Remove misnamed duplicate _screenVirtX field
Paul Gilbert
2014-12-12
ACCESS: Fix definition of river data structures
Paul Gilbert
2014-12-12
ACCESS: Add some more Demo opcodes
Strangerke
2014-12-12
ACCESS: Implement loadNSound, add a warning about another special opcode used...
Strangerke
2014-12-12
ACCESS: Add warnings about opcodes changed in the demo version
Strangerke
2014-12-12
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
Strangerke
2014-12-12
ACCESS: Fix doEstablish for the floppy and for the demo versions
Strangerke
2014-12-12
ACCESS: Skip the end of the full intro in the demo
Strangerke
2014-12-12
ACCESS: Implement the demo logic in doTitle
Strangerke
2014-12-12
ACCESS: Add some code for the intro (WIP)
Strangerke
2014-12-12
ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
Strangerke
2014-12-12
ACCESS: improve the sound during the title countdown
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Rename _Eseg
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Remove second character sprite in Dead command
Strangerke
2014-12-12
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
Paul Gilbert
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Add some code for VGA mode in cmdHelp
Strangerke
2014-12-12
ACCESS: Fix restoring game scene after using help
Paul Gilbert
2014-12-12
ACCESS: Moved help table data from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Remove unneeded dummy field syncs from serializer
Paul Gilbert
2014-12-12
ACCESS: Move _saveRiver from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Remove accidental resetting of _vm pointers
Paul Gilbert
2014-12-12
ACCESS: Only save river scene fields when actually in the river scene
Paul Gilbert
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
Paul Gilbert
2014-12-12
ACCESS: Cleanup of updateObstacles
Paul Gilbert
2014-12-12
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
Strangerke
2014-12-12
ACCESS: Fix array sizes for panning objects fields
Paul Gilbert
2014-12-12
ACCESS: Fix saving/loading using ScummVM GMM in the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanups of canoe code
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Fix check for scene area that can be clicked in
Paul Gilbert
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