Age | Commit message (Expand) | Author |
2016-05-15 | ACCESS: Plug memory leak | Eugene Sandulenko |
2015-12-10 | ACCESS: Fix clearing speech bubbles that overlap the response buttons | Paul Gilbert |
2015-12-06 | ACCESS: Fix character loading for floppy version | Paul Gilbert |
2015-11-27 | ACCESS: Fix loading character data in English demo | Paul Gilbert |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert |
2015-07-22 | Merge branch 'master' into mm | Willem Jan Palenstijn |
2015-01-30 | ACCESS: MM - Implement missing bits of CharEntry | Strangerke |
2015-01-21 | ACCESS: MM - Fix the "android" watch dialog and animation | Strangerke |
2015-01-19 | ACCESS: MM - Make CharEntry version-dependent | Strangerke |
2015-01-02 | ACCESS: MM - Fix charMenu | Strangerke |
2014-12-28 | ACCESS: MM - Load character table | Strangerke |
2014-12-19 | ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface | Paul Gilbert |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-12 | ACCESS: Add some data for the character info used by the demo | Strangerke |
2014-08-30 | ACCESS: Further cleanup of doEstablish parameters | Paul Gilbert |
2014-08-28 | ACCESS: Fix background display during character conversations | Paul Gilbert |
2014-08-27 | ACCESS: Refactor the file manager to return resource structures | Paul Gilbert |
2014-08-23 | ACCESS: Implement more opcodes, stubbed beginning of video player | Paul Gilbert |
2014-08-23 | ACCESS: More implementation of CharManager | Paul Gilbert |
2014-08-23 | ACCESS: Beginnings of character/converse manager | Paul Gilbert |