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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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access
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screen.cpp
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Author
2016-03-14
ACCESS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-01-17
ACCESS: Fix fading in screen after cancelling Inventory screen
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-06
ACCESS: Prevent scenes being briefly shown before fading in
Paul Gilbert
2015-12-02
ACCESS: Explicit cast in figuring out fade out pixel values
Paul Gilbert
2015-11-24
ACCESS: movie player for Noctropolis+Synnergist
Martin Kiewitz
2015-07-27
ACCESS: Rename ICON_DATA -> ICON_PALETTE
Filippos Karapetis
2015-07-24
ACCESS: Use VGA_COLOR_TRANS() in setManPalette()
Torbjörn Andersson
2015-07-24
ACCESS: Use VGA_COLOR_TRANS() in setIconPalette()
Torbjörn Andersson
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-07-09
ACCESS: Fix bug in forceFadeIn()
Torbjörn Andersson
2015-02-10
ACCESS: MM - Implement cmdSpecial0
Strangerke
2015-01-13
ACCESS: MM - Work some more on doBox_v1
Strangerke
2015-01-02
ACCESS: MM - Implement setIconPalette for MM
Strangerke
2015-01-02
ACCESS: MM - Implement setManPalette
Strangerke
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Implement dirty rect merging
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for intro screens
Paul Gilbert
2014-12-14
ACCESS: Fix for background redraws during conversations
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for conversation videos
Paul Gilbert
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-13
ACCESS: Dirty rect handling for bubble boxes
Paul Gilbert
2014-12-13
ACCESS: Beginnings of dirty rect handling for screen
Paul Gilbert
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Simplification of logic for selectively applying loaded palettes
Paul Gilbert
2014-12-12
ACCESS: Fix display of cutscene at the end of chapter 3
Paul Gilbert
2014-12-12
ACCESS: Implement palette cycling script commands
Paul Gilbert
2014-08-30
ACCESS: Implemented cmdDead
Paul Gilbert
2014-08-30
ACCESS: Added code for reading/writing savegame headers and list saves
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-28
ACCESS: Set Vesa mode when using the CD
Strangerke
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-23
ACCESS: Improvements for horizontal scrolling
Paul Gilbert
2014-08-23
ACCESS: Fix fade outs
Paul Gilbert
2014-08-22
ACCESS: Fixes for drawing scrolling scenes
Paul Gilbert
2014-08-18
ACCESS: Simplified surface creation, added drawing for scaled flipped images
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-16
ACCESS: Update TODOs
Strangerke
2014-08-15
ACCESS: Implementing checkScroll
Paul Gilbert
2014-08-14
ACCESS: Implemented player walk methods
Paul Gilbert
2014-08-13
ACCESS: Implemented cmdSpecial script opcode
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-12
ACCESS: Implemented setBufferScan and copyRects
Paul Gilbert
2014-08-12
ACCESS: Fixes for clipping
Paul Gilbert
2014-08-12
ACCESS: Added a temporary frame delay and screen update
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
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