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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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sound.cpp
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Commit message (
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Author
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-05-29
ACCESS: Reduce audio header dependencies
Ori Avtalion
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2015-12-06
ACCESS: Prevent multiple copies of the same sound being queued
Paul Gilbert
2015-12-06
ACCESS: Fix crash on Darlene's 'I Told You No' sample
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-07-22
ACCESS: MM doesn't use Miles Audio
Filippos Karapetis
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-07-09
ACCESS: Use looping audio stream for Amazon intro's projector sound
Torbjörn Andersson
2015-07-09
ACCESS: Fix sound stream handling
Filippos Karapetis
2015-07-04
AUDIO: Miles Audio AdLib instrument stream support
Martin Kiewitz
2015-07-03
ACCESS: Fix compiler warning
Paul Gilbert
2015-07-03
ACCESS: update comment about music drivers
Martin Kiewitz
2015-07-01
ACCESS/AMAZON: music: no driver = ignore calls
Martin Kiewitz
2015-07-01
AMAZON: implement proper AdLib support (Miles)
Martin Kiewitz
2015-01-01
ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)
Strangerke
2014-12-28
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
Strangerke
2014-12-27
ACCESS: Use loadSoundTable instead of push_back in several places
Strangerke
2014-12-27
ACCESS: Rename loadSoundTable
Strangerke
2014-12-27
ACCESS: Remove two useless variables
Strangerke
2014-12-27
ACCESS: Fix speech
Strangerke
2014-12-27
ACCESS: Rewrite sound queueing (WIP)
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-12
ACCESS: Properly indent some code in playSound
Strangerke
2014-12-12
ACCESS: Fix compilation errors reported by Criezy
Strangerke
2014-12-12
ACCESS: Add a hack to fake queueing
Strangerke
2014-12-12
ACCESS: Add a debug channel for the sound & music handling
Strangerke
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Skip the unknown midi file format used by the demo
Strangerke
2014-12-12
ACCESS: Remove useless (and commented) code
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Some rework in MusicManager
Strangerke
2014-12-12
ACCESS: Implement stopSound
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: First implementation of Sound playback for both CD and Floppy version...
Strangerke
2014-12-12
ACCESS: Implement doCast
Strangerke
2014-12-12
ACCESS: Merge the sound resource and priority lists
Paul Gilbert
2014-12-12
ACCESS: Implement freeSounds
Strangerke
2014-12-12
ACCESS: Implement newMusic()
Strangerke
2014-10-19
ACCESS: Wait for keypress in speakText if voice is turned off
Paul Gilbert
2014-08-30
ACCESS: Fix playSound stub
Paul Gilbert
2014-08-30
ACCESS: Implemented cmdDead
Paul Gilbert
2014-08-29
ACCESS: Add synchronize method for savegames
Paul Gilbert
2014-08-28
ACCESS: Implemented cmdFreeSound
Paul Gilbert
2014-08-28
ACCESS: Implement loadSounds
Paul Gilbert
2014-08-28
ACCESS: Implemented playVideo
Paul Gilbert
2014-08-27
ACCESS: Fix incorrect use of delete[] on Resources
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-23
ACCESS: Implement more opcodes, stubbed beginning of video player
Paul Gilbert
2014-08-07
ACCESS: Fixes for loading room data
Paul Gilbert
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