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path: root/engines/access/sound.cpp
AgeCommit message (Expand)Author
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-05-29ACCESS: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-07-22ACCESS: MM doesn't use Miles AudioFilippos Karapetis
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
2015-07-09ACCESS: Use looping audio stream for Amazon intro's projector soundTorbjörn Andersson
2015-07-09ACCESS: Fix sound stream handlingFilippos Karapetis
2015-07-04AUDIO: Miles Audio AdLib instrument stream supportMartin Kiewitz
2015-07-03ACCESS: Fix compiler warningPaul Gilbert
2015-07-03ACCESS: update comment about music driversMartin Kiewitz
2015-07-01ACCESS/AMAZON: music: no driver = ignore callsMartin Kiewitz
2015-07-01AMAZON: implement proper AdLib support (Miles)Martin Kiewitz
2015-01-01ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)Strangerke
2014-12-28ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)Strangerke
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Remove two useless variablesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-12ACCESS: Properly indent some code in playSoundStrangerke
2014-12-12ACCESS: Fix compilation errors reported by CriezyStrangerke
2014-12-12ACCESS: Add a hack to fake queueingStrangerke
2014-12-12ACCESS: Add a debug channel for the sound & music handlingStrangerke
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Skip the unknown midi file format used by the demoStrangerke
2014-12-12ACCESS: Remove useless (and commented) codeStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Some rework in MusicManagerStrangerke
2014-12-12ACCESS: Implement stopSoundStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: First implementation of Sound playback for both CD and Floppy version...Strangerke
2014-12-12ACCESS: Implement doCastStrangerke
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Implement freeSoundsStrangerke
2014-12-12ACCESS: Implement newMusic()Strangerke
2014-10-19ACCESS: Wait for keypress in speakText if voice is turned offPaul Gilbert
2014-08-30ACCESS: Fix playSound stubPaul Gilbert
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-28ACCESS: Implemented cmdFreeSoundPaul Gilbert
2014-08-28ACCESS: Implement loadSoundsPaul Gilbert
2014-08-28ACCESS: Implemented playVideoPaul Gilbert
2014-08-27ACCESS: Fix incorrect use of delete[] on ResourcesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-07ACCESS: Fixes for loading room dataPaul Gilbert