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AgeCommit message (Expand)Author
2014-12-12ACCESS: Refactor ANTStrangerke
2014-12-12ACCESS: Start working on ANT()Strangerke
2014-12-12ACCESS: Fix item Z ordering issue causing flickering in airplane rear scenePaul Gilbert
2014-12-12ACCESS: Fix incorrect screen draw during setup of bubble boxesPaul Gilbert
2014-12-12ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimerPaul Gilbert
2014-12-12ACCESS: Fix player walking in jungle cutscenePaul Gilbert
2014-12-12ACCESS: Fix redundant pointer references in adding items to _images listPaul Gilbert
2014-12-12ACCESS: Fixes to pan methodPaul Gilbert
2014-12-12ACCESS: Fix display in cmdDeath()Strangerke
2014-12-12ACCESS: Little cleanup in roomMenuStrangerke
2014-12-12ACCESS: Fix buffer source when clearing speech bubblesPaul Gilbert
2014-12-12ACCESS: Some cleanup of remaining game cutscenes codePaul Gilbert
2014-12-12ACCESS: Fix cutscene of pilot falling out of planePaul Gilbert
2014-12-12ACCESS: Add some safeguards in LoadScene debugger commandStrangerke
2014-12-12ACCESS: Fix compilation warning by adding a dummy inventory combo array for M...Strangerke
2014-12-12ACCESS: Add some code to display scene number & descriptionStrangerke
2014-12-12ACCESS: Fix crash at end of cmdDeadPaul Gilbert
2014-12-12ACCESS: Fix restoring screen after offering a character an inventory itemPaul Gilbert
2014-12-12ACCESS: Fixes for selecting bottom buttons in conversation screenPaul Gilbert
2014-12-12ACCESS: Fix restoring talk bubbles where right edge is a bit over screen edgePaul Gilbert
2014-12-12ACCESS: Fixes for flying plane cutscenePaul Gilbert
2014-12-12ACCESS: Airplane flight cutscene is now partially workingPaul Gilbert
2014-12-12ACCESS: Fix scene fade insPaul Gilbert
2014-12-12ACCESS: Fix crash when starting scene 16Paul Gilbert
2014-12-12ACCESS: Fix crash when exiting game in the middle of a chapter startPaul Gilbert
2014-12-12ACCESS: Simplification of logic for selectively applying loaded palettesPaul Gilbert
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Workaround not being able to leave scene 9 in Amazon to the southPaul Gilbert
2014-12-12ACCESS: Workaround for original game vertical room scrollingPaul Gilbert
2014-12-12ACCESS: Fix not being able to save in room 9Paul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Add enum for inventory item statesPaul Gilbert
2014-12-12ACCESS: Fix entire inventory disappearing after combining itemsPaul Gilbert
2014-12-12ACCESS: Fix malformed inventory item descriptionPaul Gilbert
2014-12-12ACCESS: Implement mWhileDoOpenStrangerke
2014-12-12ACCESS: Fix inventory item combining zoom logicPaul Gilbert
2014-12-12ACCESS: Inventory item merge zoom partially workingPaul Gilbert
2014-12-12ACCESS: Fix redrawing during inventory item draggingPaul Gilbert
2014-12-12ACCESS: Beginnings of inventory dragging for combining itemsPaul Gilbert
2014-12-12ACCESS: Implement pan()Strangerke
2014-12-12ACCESS: Start implementing mWhileJWalk()Strangerke
2014-12-12ACCESS: Fix initialisation of Y positioning in rooms with vertical scrollingPaul Gilbert
2014-12-12ACCESS: Fix tiny bug in mWhileFlyStrangerke
2014-12-12ACCESS: Implement mWhileFallStrangerke
2014-12-12ACCESS: Don't show inventory items that have been usedPaul Gilbert
2014-12-12ACCESS: Implement mWhileFlyStrangerke
2014-12-12ACCESS: Fix resetting cursor after conversationsPaul Gilbert
2014-12-12ACCESS: Hood newMusic in cmdSpecialStrangerke
2014-12-12ACCESS: Fix a little bug in walkUpRight()Strangerke