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2015-12-10ACCESS: Workaround for bad floppy English anim for librarianPaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06ACCESS: Fix character loading for floppy versionPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-12-02ACCESS: Explicit cast in figuring out fade out pixel valuesPaul Gilbert
2015-12-02ACCESS: Fix corruption of scrolling screen when using ui buttonsPaul Gilbert
2015-11-30ACCESS: video player: initialize variableMartin Kiewitz
also remove another unused variable
2015-11-27ACCESS: Fix crash in demo when changing scenePaul Gilbert
2015-11-27ACCESS: Fix loading character data in English demoPaul Gilbert
2015-11-27ACCESS: Fix redrawing buttons after changing selectionPaul Gilbert
2015-11-27ACCESS: Adding missing commaEugene Sandulenko
2015-11-27ACCESS: Silence gcc warningsPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-27ACCESS: Martian - Simplify check in takePicture()Strangerke
2015-11-27ACCESS: Fix bug in RiverStrangerke
2015-11-25ACCESS: fix comment typoMartin Kiewitz
2015-11-25ACCESS: Silence GCC warningsTorbjörn Andersson
2015-11-24ACCESS: movie player: convert 6-bit pal properlyMartin Kiewitz
2015-11-24ACCESS: movie player: 6-bit palette to 8-bitMartin Kiewitz
adjust palette accordingly
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz
accessible via debug command "playmovie"
2015-11-23ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958Strangerke
2015-11-22ACCESS: build the engine by defaultStrangerke
2015-08-03ACCESS: Fix initialisation of AccessEngine::_askMax Horn
2015-07-27ACCESS: Some variable renamingFilippos Karapetis
2015-07-27ACCESS: Rename ICON_DATA -> ICON_PALETTEFilippos Karapetis
2015-07-27ACCESS: Remove unused class member variable (CID 1312757)Filippos Karapetis
2015-07-27ACCESS: Remove leading underscore from non-class member variableFilippos Karapetis
2015-07-24ACCESS: Use our formatting conventions for variable and function namesFilippos Karapetis
2015-07-24ACCESS: Use VGA_COLOR_TRANS() in setManPalette()Torbjörn Andersson
This fixes the palette for Tex in Martian Memorandum.
2015-07-24ACCESS: Use VGA_COLOR_TRANS() in setIconPalette()Torbjörn Andersson
This fixes the palette for Martian Memorandum's command icons and mouse cursor.
2015-07-24ACCESS: Fix misleading commentTorbjörn Andersson
2015-07-24ACCESS: Rename local variable to silence GCC warningTorbjörn Andersson
2015-07-23ACCESS: Remove unnecessary variable to fix GCC warningTorbjörn Andersson
We already have 'events' declared earlier in the function.
2015-07-22ACCESS: MM doesn't use Miles AudioFilippos Karapetis
2015-07-22ACCESS: Comment out unused variablesFilippos Karapetis
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-07-19ACCESS: Avoid use of global constructorsMax Horn
2015-07-09ACCESS: Remove workaround delay from Amazon introTorbjörn Andersson
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either.
2015-07-09ACCESS: Fix bug in forceFadeIn()Torbjörn Andersson
The bug caused the fade-in to be instantaneous, not gradual.
2015-07-09ACCESS: Use looping audio stream for Amazon intro's projector soundTorbjörn Andersson
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound.
2015-07-09ACCESS: Fix sound stream handlingFilippos Karapetis
Fixes stopSound(), and changes all sound streams to be deleted on the next call of checkSoundQueue(), or when clearSounds() is called. This avoids ending up with invalidated sound streams in the sound queue
2015-07-05ACCESS: Increase delay in Amazon intro to allow fanfare to finishTorbjörn Andersson
There's probably a better way of handling this, but as long as we hard-code a delay, we may as well try to make it fit.
2015-07-05ACCESS: fix valgrind errors in decompressorMartin Kiewitz
2015-07-04AUDIO: Miles Audio AdLib instrument stream supportMartin Kiewitz
- not using byte pointer + size and instead now a SeekableReadStream for factory - adjusted ACCESS + AGOS engines accordingly
2015-07-03ACCESS: Fix compiler warningPaul Gilbert
2015-07-03ACCESS: update comment about music driversMartin Kiewitz
Amazon Guardians of Eden (demo) and Martian Memorandum both use another type of driver, possibly written by Access software
2015-07-01ACCESS/AMAZON: music: no driver = ignore callsMartin Kiewitz
ignore music calls when midi driver wasn't created
2015-07-01AMAZON: implement proper AdLib support (Miles)Martin Kiewitz
implement proper AdLib support game uses MIDPAK, which seems to be basically Miles Audio too instrument data was hidden inside MIDIDRV.AP thanks to dreammaster for extracting the files