Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-02 | ACCESS: Fix corruption of scrolling screen when using ui buttons | Paul Gilbert | |
2015-11-30 | ACCESS: video player: initialize variable | Martin Kiewitz | |
also remove another unused variable | |||
2015-11-27 | ACCESS: Fix crash in demo when changing scene | Paul Gilbert | |
2015-11-27 | ACCESS: Fix loading character data in English demo | Paul Gilbert | |
2015-11-27 | ACCESS: Fix redrawing buttons after changing selection | Paul Gilbert | |
2015-11-27 | ACCESS: Adding missing comma | Eugene Sandulenko | |
2015-11-27 | ACCESS: Silence gcc warnings | Paul Gilbert | |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert | |
2015-11-27 | ACCESS: Martian - Simplify check in takePicture() | Strangerke | |
2015-11-27 | ACCESS: Fix bug in River | Strangerke | |
2015-11-25 | ACCESS: fix comment typo | Martin Kiewitz | |
2015-11-25 | ACCESS: Silence GCC warnings | Torbjörn Andersson | |
2015-11-24 | ACCESS: movie player: convert 6-bit pal properly | Martin Kiewitz | |
2015-11-24 | ACCESS: movie player: 6-bit palette to 8-bit | Martin Kiewitz | |
adjust palette accordingly | |||
2015-11-24 | ACCESS: movie player for Noctropolis+Synnergist | Martin Kiewitz | |
accessible via debug command "playmovie" | |||
2015-11-23 | ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958 | Strangerke | |
2015-11-22 | ACCESS: build the engine by default | Strangerke | |
2015-08-03 | ACCESS: Fix initialisation of AccessEngine::_ask | Max Horn | |
2015-07-27 | ACCESS: Some variable renaming | Filippos Karapetis | |
2015-07-27 | ACCESS: Rename ICON_DATA -> ICON_PALETTE | Filippos Karapetis | |
2015-07-27 | ACCESS: Remove unused class member variable (CID 1312757) | Filippos Karapetis | |
2015-07-27 | ACCESS: Remove leading underscore from non-class member variable | Filippos Karapetis | |
2015-07-24 | ACCESS: Use our formatting conventions for variable and function names | Filippos Karapetis | |
2015-07-24 | ACCESS: Use VGA_COLOR_TRANS() in setManPalette() | Torbjörn Andersson | |
This fixes the palette for Tex in Martian Memorandum. | |||
2015-07-24 | ACCESS: Use VGA_COLOR_TRANS() in setIconPalette() | Torbjörn Andersson | |
This fixes the palette for Martian Memorandum's command icons and mouse cursor. | |||
2015-07-24 | ACCESS: Fix misleading comment | Torbjörn Andersson | |
2015-07-24 | ACCESS: Rename local variable to silence GCC warning | Torbjörn Andersson | |
2015-07-23 | ACCESS: Remove unnecessary variable to fix GCC warning | Torbjörn Andersson | |
We already have 'events' declared earlier in the function. | |||
2015-07-22 | ACCESS: MM doesn't use Miles Audio | Filippos Karapetis | |
2015-07-22 | ACCESS: Comment out unused variables | Filippos Karapetis | |
2015-07-22 | Merge branch 'master' into mm | Willem Jan Palenstijn | |
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h | |||
2015-07-19 | ACCESS: Avoid use of global constructors | Max Horn | |
2015-07-09 | ACCESS: Remove workaround delay from Amazon intro | Torbjörn Andersson | |
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either. | |||
2015-07-09 | ACCESS: Fix bug in forceFadeIn() | Torbjörn Andersson | |
The bug caused the fade-in to be instantaneous, not gradual. | |||
2015-07-09 | ACCESS: Use looping audio stream for Amazon intro's projector sound | Torbjörn Andersson | |
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound. | |||
2015-07-09 | ACCESS: Fix sound stream handling | Filippos Karapetis | |
Fixes stopSound(), and changes all sound streams to be deleted on the next call of checkSoundQueue(), or when clearSounds() is called. This avoids ending up with invalidated sound streams in the sound queue | |||
2015-07-05 | ACCESS: Increase delay in Amazon intro to allow fanfare to finish | Torbjörn Andersson | |
There's probably a better way of handling this, but as long as we hard-code a delay, we may as well try to make it fit. | |||
2015-07-05 | ACCESS: fix valgrind errors in decompressor | Martin Kiewitz | |
2015-07-04 | AUDIO: Miles Audio AdLib instrument stream support | Martin Kiewitz | |
- not using byte pointer + size and instead now a SeekableReadStream for factory - adjusted ACCESS + AGOS engines accordingly | |||
2015-07-03 | ACCESS: Fix compiler warning | Paul Gilbert | |
2015-07-03 | ACCESS: update comment about music drivers | Martin Kiewitz | |
Amazon Guardians of Eden (demo) and Martian Memorandum both use another type of driver, possibly written by Access software | |||
2015-07-01 | ACCESS/AMAZON: music: no driver = ignore calls | Martin Kiewitz | |
ignore music calls when midi driver wasn't created | |||
2015-07-01 | AMAZON: implement proper AdLib support (Miles) | Martin Kiewitz | |
implement proper AdLib support game uses MIDPAK, which seems to be basically Miles Audio too instrument data was hidden inside MIDIDRV.AP thanks to dreammaster for extracting the files | |||
2015-02-14 | ACCESS: MM - use PRINTSTR in several places, remove related TODOs | Strangerke | |
2015-02-13 | ACCESS: MM - Fix a bug in doBox_v1, implement some TYPE_3 code | Strangerke | |
2015-02-11 | ACCESS: MM - Implement cmdPushLocation | Strangerke | |
2015-02-10 | ACCESS: MM - Implement cmdSpecial0 | Strangerke | |
2015-02-09 | ACCESS: MM - Implement cmdSpecial7 | Strangerke | |
2015-02-06 | ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR | Strangerke | |
2015-02-06 | ACCESS: MM - Fix a crash | Strangerke | |