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2016-01-17ACCESS: Handle differences in CD vs Floppy establishment text offsetsPaul Gilbert
2016-01-17ACCESS: Fix fading in screen after cancelling Inventory screenPaul Gilbert
2016-01-17ACCESS: Show correct chapter start establishment textPaul Gilbert
2015-12-12ACCESS: Fix cursor after selecting inventory item to offer NPCPaul Gilbert
2015-12-12ACCESS: Fix offering items to boat captainPaul Gilbert
2015-12-11ACCESS: Fix differences in floppy chapter changesPaul Gilbert
2015-12-11ACCESS: Fix palette for inventory windowPaul Gilbert
2015-12-11ACCESS: Add a constant for transparencyPaul Gilbert
2015-12-10ACCESS: Fix clearing speech bubbles that overlap the response buttonsPaul Gilbert
2015-12-10ACCESS: Fix crash when talking to LibrarianPaul Gilbert
2015-12-10ACCESS: Workaround for bad floppy English anim for librarianPaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06ACCESS: Fix character loading for floppy versionPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-12-02ACCESS: Explicit cast in figuring out fade out pixel valuesPaul Gilbert
2015-12-02ACCESS: Fix corruption of scrolling screen when using ui buttonsPaul Gilbert
2015-11-30ACCESS: video player: initialize variableMartin Kiewitz
also remove another unused variable
2015-11-27ACCESS: Fix crash in demo when changing scenePaul Gilbert
2015-11-27ACCESS: Fix loading character data in English demoPaul Gilbert
2015-11-27ACCESS: Fix redrawing buttons after changing selectionPaul Gilbert
2015-11-27ACCESS: Adding missing commaEugene Sandulenko
2015-11-27ACCESS: Silence gcc warningsPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-27ACCESS: Martian - Simplify check in takePicture()Strangerke
2015-11-27ACCESS: Fix bug in RiverStrangerke
2015-11-25ACCESS: fix comment typoMartin Kiewitz
2015-11-25ACCESS: Silence GCC warningsTorbjörn Andersson
2015-11-24ACCESS: movie player: convert 6-bit pal properlyMartin Kiewitz
2015-11-24ACCESS: movie player: 6-bit palette to 8-bitMartin Kiewitz
adjust palette accordingly
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz
accessible via debug command "playmovie"
2015-11-23ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958Strangerke
2015-11-22ACCESS: build the engine by defaultStrangerke
2015-08-03ACCESS: Fix initialisation of AccessEngine::_askMax Horn
2015-07-27ACCESS: Some variable renamingFilippos Karapetis
2015-07-27ACCESS: Rename ICON_DATA -> ICON_PALETTEFilippos Karapetis
2015-07-27ACCESS: Remove unused class member variable (CID 1312757)Filippos Karapetis
2015-07-27ACCESS: Remove leading underscore from non-class member variableFilippos Karapetis
2015-07-24ACCESS: Use our formatting conventions for variable and function namesFilippos Karapetis
2015-07-24ACCESS: Use VGA_COLOR_TRANS() in setManPalette()Torbjörn Andersson
This fixes the palette for Tex in Martian Memorandum.
2015-07-24ACCESS: Use VGA_COLOR_TRANS() in setIconPalette()Torbjörn Andersson
This fixes the palette for Martian Memorandum's command icons and mouse cursor.
2015-07-24ACCESS: Fix misleading commentTorbjörn Andersson
2015-07-24ACCESS: Rename local variable to silence GCC warningTorbjörn Andersson
2015-07-23ACCESS: Remove unnecessary variable to fix GCC warningTorbjörn Andersson
We already have 'events' declared earlier in the function.
2015-07-22ACCESS: MM doesn't use Miles AudioFilippos Karapetis
2015-07-22ACCESS: Comment out unused variablesFilippos Karapetis
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-07-19ACCESS: Avoid use of global constructorsMax Horn
2015-07-09ACCESS: Remove workaround delay from Amazon introTorbjörn Andersson
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either.