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path: root/engines/adl/adl_v2.cpp
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2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
2016-06-06ADL: Fix item rendering in hires6Walter van Niftrik
2016-06-06ADL: Fix debug output in 'move all items' opcodeWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Fix OB1 bug in ADL v2 word wrappingWalter van Niftrik
2016-06-06ADL: Load messages on demandWalter van Niftrik
2016-06-06ADL: Load more hires6 dataWalter van Niftrik
2016-06-06ADL: Implement hires2 screen update routineWalter van Niftrik
2016-06-06ADL: Move some hires2 functionality into ADL_v2Walter van Niftrik
2016-06-06ADL: Use pointer for hires2 disk imageWalter van Niftrik
2016-06-06ADL: Fix debug print for MOVE_ALL_ITEMSAlyssa Milburn
2016-06-06ADL: Add script dump and trace for hires2Walter van Niftrik
2016-06-06ADL: Store items in a List instead of an ArrayWalter van Niftrik
2016-06-06ADL: Use display class to print init disk messageWalter van Niftrik
2016-06-06ADL: Implement hires2 save/restore opcodesWalter van Niftrik
2016-06-06ADL: Stub init disk opcodeWalter van Niftrik
2016-06-06ADL: Add hires2 opcode 0x20Walter van Niftrik
2016-06-06ADL: Implement time opcodeWalter van Niftrik
2016-06-06ADL: Clean up handling of room value 0xfcWalter van Niftrik
2016-06-06ADL: Rename IDI_NONE to IDI_ANYWalter van Niftrik
2016-06-06ADL: Implement a few hires2 opcodesWalter van Niftrik
2016-06-06ADL: Implement final hires2 conditional opcodeWalter van Niftrik
2016-06-06ADL: Clean up opcodesWalter van Niftrik
2016-06-06ADL: Fix move counterWalter van Niftrik
2016-06-06ADL: Implement hires2 random cond opcodeWalter van Niftrik
2016-06-06ADL: Implement hires2 cond opcodes 0x01 and 0x04Walter van Niftrik
2016-06-06ADL: Rename IDI_ITEM_MOVED to IDI_ITEM_DROPPEDWalter van Niftrik
2016-06-06ADL: Add new class for second generation ADLWalter van Niftrik