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path: root/engines/advancedDetector.cpp
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2010-08-25AD: Fix in-depth search.Eugene Sandulenko
svn-id: r52371
2010-08-24COMMON: Constify directoryGlobs variable in ADParams.Johannes Schickel
svn-id: r52335
2010-08-02AdvancedDetector: Fix ADGF_ADDENGISH implementationEugene Sandulenko
svn-id: r51606
2010-08-01AdvancedDetector: Introduce new flag GF_ADDENGLISHEugene Sandulenko
It is convenient for localized games which always have English as fallback, thus English will be selectable from GUI. svn-id: r51593
2010-07-05Fix update of GUI options, which only differ in the language setting.Johannes Schickel
svn-id: r50706
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15GUI: Implemented Languages as GUI options.Eugene Sandulenko
SCUMM and AdvancedDetector support this feature. svn-id: r49786
2010-06-14Implement safeguard for negative depth values in AdvancedDetector.Eugene Sandulenko
svn-id: r49655
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-10Add support to the MacResManager and AdvancedDetector to take the md5 of a ↵Matthew Hoops
resource fork. This introduces a new flag, ADGF_MACRESFORK, which when set will take the md5 and size from the resource fork instead of the data fork. svn-id: r48997
2010-04-20Small tweak, works around a bug in the default OpenBSD gcc 3.3.5 compilerMax Horn
svn-id: r48749
2010-04-06Fix AdvancedMetaEngine::createInstance to use ConfMan.setBoolMax Horn
svn-id: r48568
2010-01-03Introduced new ADGF flag ADGF_USEEXTRAASTITLE.Eugene Sandulenko
Documented ADFlags. svn-id: r46946
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; ↵Max Horn
turned the (disabled) MD5 test code into a working unit test svn-id: r46108
2009-07-13Refactor GUI options update into a function in Common: updateGameGUIOptions.Johannes Schickel
svn-id: r42446
2009-07-13Support transparent guioptions update on game launch for AdvancedMetaEngine.Johannes Schickel
svn-id: r42444
2009-06-06Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.Johannes Schickel
svn-id: r41297
2009-06-06Fix bug with GUI options not set when per-game setting is emptyEugene Sandulenko
svn-id: r41273
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-05-20Fix bug #1544799: "ALL: Engine creates launcher entry when failing to launch"Eugene Sandulenko
svn-id: r40745
2009-03-09Fix for bug #2671611: T7G: Checksums for unknown english 7th Guest cd versionEugene Sandulenko
Now instead of showing partial list of files detector will provide "submit md5" message only if at least one entry with every file present will be found. svn-id: r39281
2009-02-21Advanced detector: Slightly more verbose debug outputMax Horn
svn-id: r38652
2009-02-15Make failure reports in adv game detector a bit more verbose (show data ↵Max Horn
path, useful if you mass add and then don't know which games are unknown) svn-id: r38329
2009-01-30do not include common/debug.h from common/util.hMax Horn
svn-id: r36143
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132