Age | Commit message (Expand) | Author |
2011-01-05 | AGI: cleanup | Max Horn |
2010-10-26 | AGI: Replace report() macro by debug() / warning() | Max Horn |
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn |
2010-10-15 | AGI: Fix some code analysis warnings (bug #3087825) | Eugene Sandulenko |
2010-08-25 | AGI: Respect mute setting | Eugene Sandulenko |
2010-07-02 | AGI: Removed the deprecated (and confusing) getGameId() function inside the A... | Filippos Karapetis |
2010-06-21 | AGI: Turn some more AGI static functions into AgiEngine methods | Max Horn |
2010-06-21 | AGI: Change a static var to member var AgiEngine::_lastTickTimer | Max Horn |
2010-06-21 | AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def... | Max Horn |
2010-06-21 | AGI: Change AGI commands/opcodes to member methods | Max Horn |
2010-06-19 | AGI: Get rid of GID_SQ0 | Max Horn |
2010-06-18 | AGI: Change some #defines to enums | Max Horn |
2010-06-18 | AGI: cleanup | Max Horn |
2010-06-15 | AGI: properly setup Sound var. | Eugene Sandulenko |
2010-06-15 | AGI: Fix bug #2960557. | Eugene Sandulenko |
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn |
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko |
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly wi... | Max Horn |
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn |
2009-10-20 | AGI: Cleanup AgiEngine::agiSprintf | Max Horn |
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn |
2009-08-30 | Implement getDebugger() in AGI | Jordi Vilalta Prat |
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen |
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn |
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F... | Eugene Sandulenko |
2009-06-06 | Implement fence.mouse opcode | Eugene Sandulenko |
2009-06-06 | Implement hold.key and release.key opcodes | Eugene Sandulenko |
2009-06-06 | Cleanup | Eugene Sandulenko |
2009-06-06 | Implement scummvm.ini flag features for AGI engine | Eugene Sandulenko |
2009-06-06 | Cleanup | Eugene Sandulenko |
2009-06-06 | Fix bug #2026605: "SQ2: Have to wait after dying to do anything." | Eugene Sandulenko |
2009-06-06 | Implement debug commands "room" and "bt" | Eugene Sandulenko |
2009-06-06 | Stop abusing game flag. | Eugene Sandulenko |
2009-06-06 | Store and compare MD5s in the saves | Eugene Sandulenko |
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko |
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko |
2009-06-06 | Fix implementation of prevent.input. This fixes SQ2 intro | Eugene Sandulenko |
2009-06-06 | Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly" | Eugene Sandulenko |
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko |
2009-05-21 | Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". | Eugene Sandulenko |
2009-05-19 | Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches" | Eugene Sandulenko |
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently implement... | Max Horn |
2009-02-16 | Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t... | Travis Howell |
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis |
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko |
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from th... | Filippos Karapetis |
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn |
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat... | Max Horn |
2008-08-10 | Added Autosave support for AGI | Christopher Page |
2008-07-07 | Sound settings for AGI are now configurable through the GMM | Christopher Page |