index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
agi
/
agi.h
Age
Commit message (
Expand
)
Author
2016-02-01
AGI: change how menus are triggered on Non-PC
Martin Kiewitz
2016-02-01
AGI: Pass vm pointer directly to commands
Martin Kiewitz
2016-02-01
AGI: Rename _game.lognum to _game.curLogicNr
Martin Kiewitz
2016-02-01
AGI: Change _game.exitAllLogics to boolean
Martin Kiewitz
2016-02-01
AGI: Remove _game.hasPrompt, no longer needed
Martin Kiewitz
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-02-01
AGI: implement predictive dialog
Martin Kiewitz
2016-01-31
AGI: Fix warning
Willem Jan Palenstijn
2016-01-31
AGI: vol system setting gets sent to scripts
Martin Kiewitz
2016-01-31
AGI: properly implement volume control + sync
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-31
AGI: adjust getFlag(), setVar() and getVar()
Martin Kiewitz
2016-01-31
AGI: getflag/setflag/etc. cleanup
Martin Kiewitz
2016-01-31
AGI: VM Var code cleanup
Martin Kiewitz
2016-01-31
AGI: copying between var + ego screen obj fixed
Martin Kiewitz
2016-01-29
AGI: new font class created
Martin Kiewitz
2016-01-29
AGI: use Common::RenderMode instead of its own
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2015-05-19
AGI: implement original sierra font, fix bug #6405
Martin Kiewitz
2015-05-15
AGI: implement engine option to disable mouse
Martin Kiewitz
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-05-11
AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"
Filippos Karapetis
2012-03-27
AGI: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2012-03-26
AGI: Fix compilation on NDS, broken due to predictive text changes.
D G Turner
2012-03-25
GUI: Move predictive dialog to common gui
Oleksiy Kurochko
2012-02-26
COMMON: Move RenderMode and GUIOptions functionality into separate files
Max Horn
2012-02-15
JANITORIAL: Fix whitespace in pointer template arg
Tarek Soliman
2012-01-06
AGI: Clean up predictive matching
Willem Jan Palenstijn
2012-01-06
AGI: Fix ignoring some exact matches in predictive input
Willem Jan Palenstijn
2011-12-12
AGI: Remove two unused pure virtual methods
Max Horn
2011-09-26
AGI: Fix style
Willem Jan Palenstijn
2011-09-26
AGI: Clean up save/load String usage
Willem Jan Palenstijn
2011-09-26
AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
Filippos Karapetis
2011-09-26
AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415
Filippos Karapetis
2011-09-26
AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
Filippos Karapetis
2011-09-26
AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"
Filippos Karapetis
2011-09-25
AGI: Switched to Common::String in the save/load code
Filippos Karapetis
2011-09-25
AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...
Filippos Karapetis
2011-08-14
AGI: Make the sound code use AgiBase instead of AgiEngine
Matthew Hoops
2011-08-13
AGI: Switched booters detection to AD
Eugene Sandulenko
2011-08-13
AGI: Further work on v1 opcode difference
Eugene Sandulenko
2011-08-13
AGI: Updates to V1 instruction table, plus an outcommented experiment
Jussi Pitkanen
2011-08-13
AGI: Implement loader for V1 "object" file
Jussi Pitkanen
2011-08-13
AGI: Fix and clarify IF expression handling
Jussi Pitkanen
2011-08-13
AGI: Implement loader for V1 words.tok dictionary
Jussi Pitkanen
2011-08-13
AGI: Implement common internal dictionary for different words.tok formats
Jussi Pitkanen
2011-08-13
AGI: Add loader and detection for Black Cauldron booter
Jussi Pitkanen
2011-08-13
AGI: Execute test commands only when needed
Jussi Pitkanen
2011-08-13
AGI: Refactor interpreter core (somewhat akin to SCI)
Jussi Pitkanen
2011-08-13
AGI: Simplify handling of IF conditions
Jussi Pitkanen
[next]