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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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agi.h
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Author
2011-03-05
AGI: Kill the timer based counter
dhewg
2011-01-05
AGI: cleanup
Max Horn
2010-10-26
AGI: Replace report() macro by debug() / warning()
Max Horn
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-15
AGI: Fix some code analysis warnings (bug #3087825)
Eugene Sandulenko
2010-08-25
AGI: Respect mute setting
Eugene Sandulenko
2010-07-02
AGI: Removed the deprecated (and confusing) getGameId() function inside the A...
Filippos Karapetis
2010-06-21
AGI: Turn some more AGI static functions into AgiEngine methods
Max Horn
2010-06-21
AGI: Change a static var to member var AgiEngine::_lastTickTimer
Max Horn
2010-06-21
AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...
Max Horn
2010-06-21
AGI: Change AGI commands/opcodes to member methods
Max Horn
2010-06-19
AGI: Get rid of GID_SQ0
Max Horn
2010-06-18
AGI: Change some #defines to enums
Max Horn
2010-06-18
AGI: cleanup
Max Horn
2010-06-15
AGI: properly setup Sound var.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2960557.
Eugene Sandulenko
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-11-24
Added Doxygen comments for the various engine namespaces (currently mostly wi...
Max Horn
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-10-20
AGI: Cleanup AgiEngine::agiSprintf
Max Horn
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-08-30
Implement getDebugger() in AGI
Jordi Vilalta Prat
2009-08-03
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
Kari Salminen
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Implement fence.mouse opcode
Eugene Sandulenko
2009-06-06
Implement hold.key and release.key opcodes
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement scummvm.ini flag features for AGI engine
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Implement debug commands "room" and "bt"
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Store and compare MD5s in the saves
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Fix implementation of prevent.input. This fixes SQ2 intro
Eugene Sandulenko
2009-06-06
Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-05-21
Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Eugene Sandulenko
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-16
Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...
Travis Howell
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-01-07
Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"
Eugene Sandulenko
2008-11-10
AGI save games now contain thumbnails and creation date/time (visible from th...
Filippos Karapetis
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-11-04
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...
Max Horn
2008-08-10
Added Autosave support for AGI
Christopher Page
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