Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-05 | AGI: stub for AGI1 newRoom() | Eugene Sandulenko | |
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-11 | AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game" | Filippos Karapetis | |
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1 | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2011-12-10 | AGI: Replace usage of 'goto'. | D G Turner | |
2011-11-03 | AGI: Commented out if statements that always evaluate to true | Filippos Karapetis | |
2011-09-26 | AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart" | Filippos Karapetis | |
Applied eriktorbjorn's patch from that bug tracker item (slightly modified), which is what NAGI does, and which fixes restarting in LSL1 and PQ1 (bug #2823762), and other AGI games that do not reset the controller keys when restarting. | |||
2011-09-25 | AGI: Switched to Common::String in the save/load code | Filippos Karapetis | |
2011-09-25 | AGI: Rewrite getSavegameFilename() so that it doesn't try to return a ↵ | Filippos Karapetis | |
pointer to a local variable | |||
2011-08-14 | AGI: Renamed some #defines to our code conventions and moved them to enums | Eugene Sandulenko | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-10-26 | AGI: Replace report() macro by debug() / warning() | Max Horn | |
This makes AGI quite a bit less noisy by default. svn-id: r53868 | |||
2010-08-25 | AGI: Fix bug #3034370 | Eugene Sandulenko | |
Bug #3034370: "Manhunter: New York keyboard unresponsive". Actually the keyboard was made responsive after June implementation of set.key, still the game speed was increasing. Fixed that too. svn-id: r52369 | |||
2010-08-25 | AGI: Reset controllers on game restart | Eugene Sandulenko | |
svn-id: r52368 | |||
2010-07-16 | Use "true" instead of "1" in if statements to make clang a bit more happier ↵ | Johannes Schickel | |
with -Werror. svn-id: r50943 | |||
2010-06-20 | Don't go into "menu input mode" unless the game currently allows the menus to | Torbjörn Andersson | |
be displayed. I hope this is the correct fix to keep Police Quest 1 from hanging if you press Escape while reading the newspaper in the briefing room. svn-id: r50072 | |||
2010-06-18 | AGI: Change some #defines to enums | Max Horn | |
svn-id: r50033 | |||
2010-06-15 | AGI: properly setup Sound var. | Eugene Sandulenko | |
svn-id: r49752 | |||
2010-06-15 | AGI: Implement FR #1881179. | Eugene Sandulenko | |
FR #1881179: "AGI detecting agi mouse". Always run ScummVM in AGIMOUSE compatibility mode, thus no detection for it is needed. svn-id: r49748 | |||
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn | |
svn-id: r45259 | |||
2009-08-18 | Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break ↵ | Kari Salminen | |
anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first. svn-id: r43523 | |||
2009-07-22 | Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" | Eugene Sandulenko | |
svn-id: r42663 | |||
2009-06-15 | Run AGIMOUSE hack as a side effect always | Eugene Sandulenko | |
svn-id: r41536 | |||
2009-06-06 | Removed unused variable | Filippos Karapetis | |
svn-id: r41279 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Fix bug #2026605: "SQ2: Have to wait after dying to do anything." | Eugene Sandulenko | |
svn-id: r41250 | |||
2009-06-06 | Remove duplicated amiga busy cursor | Eugene Sandulenko | |
svn-id: r41248 | |||
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko | |
svn-id: r41244 | |||
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko | |
svn-id: r41243 | |||
2009-06-06 | Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly" | Eugene Sandulenko | |
svn-id: r41240 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-06-06 | Decrease number of free memory pages to realistic value | Eugene Sandulenko | |
svn-id: r41238 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-02-11 | Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys" | Filippos Karapetis | |
svn-id: r36266 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-03 | Commented out currently broken code, adding a FIXME | Filippos Karapetis | |
svn-id: r34297 | |||
2008-08-10 | Added Autosave support for AGI | Christopher Page | |
svn-id: r33772 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-07 | Agi works with the new GMM implementation | Christopher Page | |
svn-id: r32953 | |||
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵ | Christopher Page | |
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 | |||
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵ | Kari Salminen | |
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602 | |||
2008-01-13 | Indentation | Kari Salminen | |
svn-id: r30478 | |||
2008-01-02 | Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵ | Kari Salminen | |
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164 | |||
2008-01-02 | Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵ | Kari Salminen | |
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153 | |||
2008-01-02 | Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵ | Kari Salminen | |
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-29 | Set AGI monitor type variable (vMonitor/v26) according to render mode. | Kari Salminen | |
svn-id: r27774 |