Age | Commit message (Expand) | Author |
2010-08-25 | AGI: Reset controllers on game restart | Eugene Sandulenko |
2010-07-16 | Use "true" instead of "1" in if statements to make clang a bit more happier w... | Johannes Schickel |
2010-06-20 | Don't go into "menu input mode" unless the game currently allows the menus to | Torbjörn Andersson |
2010-06-18 | AGI: Change some #defines to enums | Max Horn |
2010-06-15 | AGI: properly setup Sound var. | Eugene Sandulenko |
2010-06-15 | AGI: Implement FR #1881179. | Eugene Sandulenko |
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn |
2009-08-18 | Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anythin... | Kari Salminen |
2009-07-22 | Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" | Eugene Sandulenko |
2009-06-15 | Run AGIMOUSE hack as a side effect always | Eugene Sandulenko |
2009-06-06 | Removed unused variable | Filippos Karapetis |
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F... | Eugene Sandulenko |
2009-06-06 | Cleanup | Eugene Sandulenko |
2009-06-06 | Fix bug #2026605: "SQ2: Have to wait after dying to do anything." | Eugene Sandulenko |
2009-06-06 | Remove duplicated amiga busy cursor | Eugene Sandulenko |
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko |
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko |
2009-06-06 | Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly" | Eugene Sandulenko |
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko |
2009-06-06 | Decrease number of free memory pages to realistic value | Eugene Sandulenko |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis |
2009-02-11 | Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys" | Filippos Karapetis |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-09-03 | Commented out currently broken code, adding a FIXME | Filippos Karapetis |
2008-08-10 | Added Autosave support for AGI | Christopher Page |
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-07-07 | Agi works with the new GMM implementation | Christopher Page |
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f... | Christopher Page |
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix... | Kari Salminen |
2008-01-13 | Indentation | Kari Salminen |
2008-01-02 | Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC... | Kari Salminen |
2008-01-02 | Set AGI's computer type variable (v20 i.e. vComputer) according to the used p... | Kari Salminen |
2008-01-02 | Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo... | Kari Salminen |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-06-29 | Set AGI monitor type variable (vMonitor/v26) according to render mode. | Kari Salminen |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-07 | Fixed some comments | Filippos Karapetis |
2007-03-21 | adding debug message if running AGIPAL game | Matthew Hoops |
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko |
2007-02-03 | Fixing various doxygen warnings | Max Horn |
2007-01-16 | Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. | David Symonds |
2007-01-16 | Formating names in source code | Paweł Kołodziejski |
2007-01-12 | Slighty modified patch #1631229: "Revamp of AGI savegame system" | Eugene Sandulenko |
2007-01-06 | Start removing hires code from AGI engine. | David Symonds |
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski |
2006-06-10 | Pop AGIs text.cpp into a class, for later cleanup. | James Brown |
2006-05-30 | objectify AGI sprite.h/cpp | Chris Apers |
2006-05-29 | objectify AGI menu.h/cpp | Willem Jan Palenstijn |