Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-06 | Implement scummvm.ini flag features for AGI engine | Eugene Sandulenko | |
svn-id: r41252 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2009-06-06 | Fix bug #2026605: "SQ2: Have to wait after dying to do anything." | Eugene Sandulenko | |
svn-id: r41250 | |||
2009-06-06 | Stop abusing game flag. | Eugene Sandulenko | |
svn-id: r41247 | |||
2009-06-06 | Disable save/load when original did not allow | Eugene Sandulenko | |
svn-id: r41246 | |||
2009-06-06 | Store and compare MD5s in the saves | Eugene Sandulenko | |
svn-id: r41245 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-21 | Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". | Eugene Sandulenko | |
Save/load via GMM is not allowed in certain situations now. svn-id: r40773 | |||
2009-05-10 | Add detection for newly discovered AGI demo | Eugene Sandulenko | |
svn-id: r40417 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-02-27 | Add detection of another version of the Black Cauldron. (See bug #2628354). | Matthew Hoops | |
svn-id: r38936 | |||
2009-02-17 | Add detection for the Space Quest 3.5 fan game. | Matthew Hoops | |
svn-id: r38450 | |||
2009-02-16 | Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require ↵ | Travis Howell | |
the older platform value of 20. svn-id: r38341 | |||
2009-02-07 | Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, ↵ | Kari Salminen | |
reported by Muyfa666 on the forums and in the bug report #2565036). svn-id: r36246 | |||
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn | |
svn-id: r36132 | |||
2009-01-27 | Protect save slot 0 from being overwritten and/or deleted by the GMM ↵ | Filippos Karapetis | |
save/load menus svn-id: r36112 | |||
2009-01-12 | consistency fix and add a new line | Matthew Hoops | |
svn-id: r35831 | |||
2009-01-11 | Fix regression when gameids were los for some fanmade games | Eugene Sandulenko | |
svn-id: r35827 | |||
2009-01-08 | Fixed slight regression | Filippos Karapetis | |
svn-id: r35791 | |||
2009-01-08 | Give more detailed info on recently added KQ4 detection entry (It's KQ4 ↵ | Kari Salminen | |
v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086). svn-id: r35787 | |||
2009-01-08 | Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along ↵ | Eugene Sandulenko | |
the way. svn-id: r35782 | |||
2009-01-07 | Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by ↵ | Kari Salminen | |
UsualNoise on ScummVM forums. svn-id: r35770 | |||
2009-01-07 | Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version" | Eugene Sandulenko | |
svn-id: r35769 | |||
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko | |
svn-id: r35767 | |||
2009-01-03 | Considerably shortened the detection table with use of macros. | Eugene Sandulenko | |
svn-id: r35702 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34989 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-06 | Simplified AdvancedMetaEngine::fallbackDetect usage | Max Horn | |
svn-id: r34909 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn | |
svn-id: r34716 | |||
2008-09-30 | AGI: Got rid of yet another unwarranted use of FSNode::getPath | Max Horn | |
svn-id: r34710 | |||
2008-09-11 | Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState". | Johannes Schickel | |
svn-id: r34495 | |||
2008-09-03 | Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵ | Max Horn | |
'typedef Common::String String;' name aliases svn-id: r34302 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these ↵ | Christopher Page | |
features to allow/disallow loading and deleting saves svn-id: r33909 | |||
2008-07-30 | Added support for Savestates to be loaded from the launcher | Christopher Page | |
svn-id: r33461 | |||
2008-07-28 | Added --list-saves support for AGI | Christopher Page | |
svn-id: r33351 | |||
2008-06-11 | No need to specify CaseSensitiveString_Hash explicitly anymore | Max Horn | |
svn-id: r32663 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-29 | Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵ | Filippos Karapetis | |
on restart" svn-id: r31776 | |||
2008-04-20 | Add another verions of fanmade game Kings Quest 2 1/4 mentioned in | Eugene Sandulenko | |
bugreport #1947051: "AGI: Kings Quest 2 1/4 - Unknown version" svn-id: r31629 | |||
2008-04-05 | Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵ | Max Horn | |
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413 | |||
2008-04-01 | Add detection entry for Serguei's Destiny II Demo v1.3.1 (March 22nd 2008). | Kari Salminen | |
svn-id: r31346 | |||
2008-03-15 | Got rid of EncapsulatedADGameDesc | Max Horn | |
svn-id: r31130 | |||
2008-03-14 | Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵ | Max Horn | |
Common::ADGameDescription instead) svn-id: r31121 | |||
2008-03-14 | Advanced Detector: Changed fallback detector from a callback function ↵ | Max Horn | |
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119 |