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path: root/engines/agi/detection.cpp
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2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-09-24allow Winnie Apple II to start up, however room images are slightly ↵Matthew Hoops
distorted and the intro is not shown; other cleanup svn-id: r29090
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
svn-id: r29056
2007-09-23allow Winnie C64 to start, although there are problems with the images ↵Matthew Hoops
(probably wrong offset) and logo.pic/intro.pic are not working, so the intro is skipped svn-id: r29037
2007-09-22Switch Troll's Tale to booter imageEugene Sandulenko
svn-id: r29028
2007-09-22allow Winnie Amiga to show the introMatthew Hoops
svn-id: r29023
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-09-18WIP for Troll's TaleEugene Sandulenko
svn-id: r28939
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops
svn-id: r28865
2007-09-01Fix fallback detectorEugene Sandulenko
svn-id: r28808
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
svn-id: r28787
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
svn-id: r28462
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵Filippos Karapetis
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have ↵Filippos Karapetis
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095
2007-07-11Cleaned up commentsFilippos Karapetis
svn-id: r28034
2007-07-11Enable menus for Space Quest 1 (PC) 1.1AFilippos Karapetis
svn-id: r28033
2007-07-11Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like ↵Filippos Karapetis
with KQ3 Amiga svn-id: r28025
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
svn-id: r27989
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
svn-id: r27681
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
svn-id: r27562
2007-06-14Patch #1735773: "WAG file parsing patch to AGI's fallback detector".Eugene Sandulenko
Slightly modified, split into separate files. svn-id: r27401
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-06-06oops. MAX -> MIN to prevent memory overwrite.Eugene Sandulenko
svn-id: r27137
2007-06-06Fix potential memory overwriteEugene Sandulenko
svn-id: r27132
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵David Corrales
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-27Removing debug leftoversEugene Sandulenko
svn-id: r26962
2007-05-26typo (interpretator => interpreter)Matthew Hoops
svn-id: r26945
2007-05-26Add fallback detector to AGI engine.Eugene Sandulenko
svn-id: r26939
2007-05-12Make new Schiller previews names more consistent.Eugene Sandulenko
svn-id: r26807
2007-05-12Added MD5 from bug report "#1717129 - Schiller Preview No.2"Filippos Karapetis
svn-id: r26803
2007-05-10Fixed warnings, cleanupMax Horn
svn-id: r26799
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ↵Filippos Karapetis
now obsolete from the game features field svn-id: r26764
2007-05-04AGI: Changed a nasty workaround regarding views to only apply to a specific ↵Filippos Karapetis
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743
2007-04-29Handle the escape key properly in KQ4. Fixes bug #1660158Filippos Karapetis
svn-id: r26677
2007-04-24Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority lineFilippos Karapetis
Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074) and possibly others svn-id: r26589
2007-04-21Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"Eugene Sandulenko
svn-id: r26562
2007-04-21Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'Eugene Sandulenko
svn-id: r26561
2007-03-18adding GF_AGIPAL to those games which have that feature (the ones with ↵Matthew Hoops
pal.101) and fixing a typo svn-id: r26236
2007-02-23Put back DDP entries, but #if 0 them for future reference and preventEugene Sandulenko
anyone from adding them again. svn-id: r25801
2007-02-19AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine ↵Stuart George
2.01, all DDP versions are booter disks and thus 'hacks' and is buggy under any agi version other than 2.01 (2.272 and 2.089 dont work correctly). This will also stop bug reports coming in for DDP svn-id: r25711
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13Fixed compilationMax Horn
svn-id: r25552
2007-02-13added GF_AGIMOUSE for all fangames who seem to use itJoachim Eberhard
svn-id: r25551
2007-02-13Add FNAMADE_LF() macroEugene Sandulenko
svn-id: r25550
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
svn-id: r25549
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Fix Apocalyptic Quests.Eugene Sandulenko
svn-id: r25546
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545