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path: root/engines/agi/graphics.cpp
AgeCommit message (Expand)Author
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2008-01-30Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL us...Kari Salminen
2008-01-17Fixed obsolete comment.Kari Salminen
2008-01-07typoMax Horn
2008-01-07Reject AGIPAL-files with over 6 bits per color component. Makes at least fanm...Kari Salminen
2008-01-03Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...Kari Salminen
2007-11-23cleanupMax Horn
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-21Minimize changes to the mouse cursor's paletteFilippos Karapetis
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-05Only change the cursor palette when the mouse hovers over a hotspot in Mickey...Filippos Karapetis
2007-09-02Text in Mickey is shown correctly now. Also, removed an obsolete function dec...Filippos Karapetis
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
2007-08-03Added Apple IIGS arrow cursor data.Kari Salminen
2007-08-01Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2.Kari Salminen
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPal...Kari Salminen
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...Kari Salminen
2007-07-06Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ...Kari Salminen
2007-07-06Added Amiga-style mouse cursor. Used with Amiga-render mode.Kari Salminen
2007-07-06Tidied up and simplified AGI mouse cursor management.Kari Salminen
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ...Kari Salminen
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...Kari Salminen
2007-06-20svn-id: r27561Kari Salminen
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-29cleanup.Johannes Schickel
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
2007-02-11Make the mouse cursor white (instead of green) with a black outline onTorbjörn Andersson
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-16Finish restructuring font data header for const correctness.David Symonds
2007-01-06Another set of unused hires code bites the dust.David Symonds
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
2006-12-07Fixed button renderingStuart George
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko