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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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module.mk
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Author
2011-08-15
AGI: Reorganize the PreAGI code a bit
Matthew Hoops
2011-08-13
AGI: Refactor interpreter core (somewhat akin to SCI)
Jussi Pitkanen
2011-08-13
AGI: Implement resource loader for the DDP booter game
Jussi Pitkanen
2010-06-15
AGI: Split all sound generators into separate modules.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #2813133.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #1913900.
Eugene Sandulenko
2010-06-15
AGI: Split out IIgs sound emulator into separate files.
Eugene Sandulenko
2009-10-24
Change "=" to ":=" in some module.mk files for consistency.
Johannes Schickel
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2007-09-18
WIP for Troll's Tale
Eugene Sandulenko
2007-09-11
remove the rest of the PreAGI loader
Matthew Hoops
2007-09-06
WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
Matthew Hoops
2007-09-02
Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code th...
Filippos Karapetis
2007-09-01
GIve some files more logical names
Eugene Sandulenko
2007-09-01
An early WIP of PreAGI (TrollVM) support
Eugene Sandulenko
2007-06-14
Patch #1735773: "WAG file parsing patch to AGI's fallback detector".
Eugene Sandulenko
2007-03-30
Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
Max Horn
2007-03-25
Removed code that at least for now is presumed dead.
Torbjörn Andersson
2007-01-16
Finish restructuring font data header for const correctness.
David Symonds
2006-12-19
oops
Eugene Sandulenko
2006-12-19
Update makefile
Eugene Sandulenko
2006-12-19
Added AdvancedDetection to AGI engine. Only added KQ1 for testing
Stuart George
2006-11-06
Predictive input for AGI engine. To Do:
Eugene Sandulenko
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-05-23
imported AGI engine
Paweł Kołodziejski