Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | AGI: Implemented immediate update for most of gfx to match original. | Eugene Sandulenko | |
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745 | |||
2010-06-15 | AGI: Fix bug #1945716. | Eugene Sandulenko | |
Bug #1945716: "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased". Added a workaround, since it is design flaw of our rendering system. svn-id: r49742 | |||
2010-06-15 | AGI: proper fix for sprite leftover-related bugs. Removed workarounds. | Eugene Sandulenko | |
svn-id: r49741 | |||
2010-06-15 | AGI: improve script-related debug output. | Eugene Sandulenko | |
svn-id: r49740 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn | |
svn-id: r45259 | |||
2009-10-19 | AGI: Remove some global vars | Max Horn | |
svn-id: r45255 | |||
2009-08-16 | Fix bug #2838551: "PSP: AGI games are unbearably slow" | Eugene Sandulenko | |
svn-id: r43452 | |||
2009-07-14 | Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵ | Kari Salminen | |
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482 | |||
2009-06-15 | Run AGIMOUSE hack as a side effect always | Eugene Sandulenko | |
svn-id: r41536 | |||
2009-06-06 | Add guard check to set.key opcode. | Eugene Sandulenko | |
svn-id: r41260 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Implement fence.mouse opcode | Eugene Sandulenko | |
svn-id: r41258 | |||
2009-06-06 | Implement hide.mouse and show.mouse opcodes | Eugene Sandulenko | |
svn-id: r41257 | |||
2009-06-06 | Implement allow.menu opcode | Eugene Sandulenko | |
svn-id: r41256 | |||
2009-06-06 | Implement hold.key and release.key opcodes | Eugene Sandulenko | |
svn-id: r41255 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Implement cancel.line. Consider obj.status.f implemented | Eugene Sandulenko | |
svn-id: r41253 | |||
2009-06-06 | Implement debug commands "room" and "bt" | Eugene Sandulenko | |
svn-id: r41249 | |||
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko | |
svn-id: r41244 | |||
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko | |
svn-id: r41243 | |||
2009-06-06 | Fix implementation of prevent.input. This fixes SQ2 intro | Eugene Sandulenko | |
svn-id: r41241 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko | |
svn-id: r35767 | |||
2009-01-06 | Added a few more shouldQuit() checks. It's now possible to quit while, for | Torbjörn Andersson | |
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-07 | Agi works with the new GMM implementation | Christopher Page | |
svn-id: r32953 | |||
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵ | Christopher Page | |
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 | |||
2008-04-29 | Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵ | Filippos Karapetis | |
on restart" svn-id: r31776 | |||
2008-04-11 | Show current text prompt when the accept_input opcode is called. This, ↵ | Filippos Karapetis | |
together with commit #31477 fix bugs #1875076 - "AGI GR: Input prompt not changing in outhouse" and #1939632 - "SQ2: Text prompt glitch" svn-id: r31485 | |||
2008-04-10 | Initial attempt at handling non-default AGI game input prompt | Filippos Karapetis | |
svn-id: r31477 | |||
2008-04-09 | Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - ↵ | Filippos Karapetis | |
"AGI: Fan(Beyond Titanic 2) - Assertion" svn-id: r31457 | |||
2008-04-08 | Added a sanity check for original game script bugs in Agent06. Fixes bugs ↵ | Filippos Karapetis | |
#1935842 - "AGI: Fan(Agent06) - Graphic errors" and #1935838 - "AGI: Fan(Agent06) - Crash on Quit" svn-id: r31449 | |||
2008-01-25 | Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ↵ | Kari Salminen | |
addition to the room 16 that was already taken care of in revision 30482. svn-id: r30631 | |||
2008-01-22 | Fixed typo in comment. | Kari Salminen | |
svn-id: r30614 | |||
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵ | Kari Salminen | |
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602 | |||
2008-01-14 | Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present ↵ | Kari Salminen | |
in the original game. svn-id: r30482 | |||
2008-01-10 | Disable moving using mouse in mines (Rooms 147-162) and ↵ | Kari Salminen | |
'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). svn-id: r30375 | |||
2008-01-07 | Add partial implementation of obj.status.v-command (Based on observations of ↵ | Kari Salminen | |
the command's output in the Amiga version of Gold Rush!). svn-id: r30321 | |||
2008-01-05 | Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes ↵ | Kari Salminen | |
walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene). svn-id: r30259 | |||
2008-01-04 | Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this). | Kari Salminen | |
svn-id: r30213 | |||
2008-01-03 | Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵ | Kari Salminen | |
position and position.v use coordinate clipping for Space Trek. svn-id: r30190 | |||
2007-09-23 | Add support for Russian versions of AGI games | Eugene Sandulenko | |
svn-id: r29056 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-06-25 | Add workaround for Gold Rush intro skipping bug #1737343. | Kari Salminen | |
svn-id: r27719 |