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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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op_cmd.cpp
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Author
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-19
AGI: Add detection+workaround for endofloop+motion at the same time
Martin Kiewitz
2016-02-18
AGI: Apple IIgs time delay override MH1 completed
Martin Kiewitz
2016-02-16
AGI: Set.pri.base comments added (Apple IIgs KQ3+SQ2)
Martin Kiewitz
2016-02-14
AGI: Add heuristic to detect delay loops within scripts
Martin Kiewitz
2016-02-14
AGI: Added a few comments about KQ1
Martin Kiewitz
2016-02-14
AGI: set.pri.base was actually available in AGI2.425
Martin Kiewitz
2016-02-13
AGI: Fix priority band handling
Martin Kiewitz
2016-02-11
AGI: Rename nonBlockingText -> artificialDelay
Martin Kiewitz
2016-02-09
AGI: Change set.simple string copy code
Martin Kiewitz
2016-02-09
AGI: Fix various CIDs
Martin Kiewitz
2016-02-07
AGI: Stop set.simple getting called for <2.425
Martin Kiewitz
2016-02-04
AGI: Restrict hide.mouse to AGI3 only
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-04
AGI: Fix mouse code for transitions
Martin Kiewitz
2016-02-03
AGI: Remove Gold Rush workaround, no longer needed
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-02
AGI: mouse support for menu
Martin Kiewitz
2016-02-01
AGI: change how menus are triggered on Non-PC
Martin Kiewitz
2016-02-01
AGI: Pass vm pointer directly to commands
Martin Kiewitz
2016-02-01
AGI: Rename _game.lognum to _game.curLogicNr
Martin Kiewitz
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-02-01
AGI: Fix pause command effectively freezing game
Martin Kiewitz
2016-02-01
AGI: implement predictive dialog
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-31
AGI: getflag/setflag/etc. cleanup
Martin Kiewitz
2016-01-31
AGI: VM Var code cleanup
Martin Kiewitz
2016-01-31
AGI: copying between var + ego screen obj fixed
Martin Kiewitz
2016-01-29
AGI: remove commented out code from CmdSetSimple()
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2015-12-05
AGI: stub for AGI1 newRoom()
Eugene Sandulenko
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-04-27
AGI: Null terminate string. CID 1003888
Eugene Sandulenko
2013-04-18
AGI: Silence another clang var
Max Horn
2013-01-09
AGI: Silence C++11 narrowing warning.
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2011-12-12
AGI: Add FIXME to cmdCallV1
Max Horn
2011-11-03
AGI: Commented out if statements that always evaluate to true
Filippos Karapetis
2011-09-26
AGI: Fixed several incorrect substitutions of "game" with "_game"
Filippos Karapetis
2011-09-26
AGI: Rewrote cmdVersion() to use Common::String
Filippos Karapetis
2011-09-26
AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
Filippos Karapetis
2011-09-26
AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"
Filippos Karapetis
2011-09-25
AGI: Fixed typo in restart dialog
Filippos Karapetis
2011-08-14
Checked V1 instructions till 0x42
Eugene Sandulenko
2011-08-14
AGI: Renamed some #defines to our code conventions and moved them to enums
Eugene Sandulenko
2011-08-13
AGI: Checked V1 instructions till 0x2c
Eugene Sandulenko
2011-08-13
AGI: Checked V1 instructions till 0x20
Eugene Sandulenko
2011-08-13
AGI: Further work on v1 opcode difference
Eugene Sandulenko
2011-08-13
AGI: Updates to V1 instruction table, plus an outcommented experiment
Jussi Pitkanen
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