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path: root/engines/agi/op_cmd.cpp
AgeCommit message (Expand)Author
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-19AGI: Add detection+workaround for endofloop+motion at the same timeMartin Kiewitz
2016-02-18AGI: Apple IIgs time delay override MH1 completedMartin Kiewitz
2016-02-16AGI: Set.pri.base comments added (Apple IIgs KQ3+SQ2)Martin Kiewitz
2016-02-14AGI: Add heuristic to detect delay loops within scriptsMartin Kiewitz
2016-02-14AGI: Added a few comments about KQ1Martin Kiewitz
2016-02-14AGI: set.pri.base was actually available in AGI2.425Martin Kiewitz
2016-02-13AGI: Fix priority band handlingMartin Kiewitz
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
2016-02-09AGI: Change set.simple string copy codeMartin Kiewitz
2016-02-09AGI: Fix various CIDsMartin Kiewitz
2016-02-07AGI: Stop set.simple getting called for <2.425Martin Kiewitz
2016-02-04AGI: Restrict hide.mouse to AGI3 onlyMartin Kiewitz
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
2016-02-04AGI: Fix mouse code for transitionsMartin Kiewitz
2016-02-03AGI: Remove Gold Rush workaround, no longer neededMartin Kiewitz
2016-02-02AGI: Remove inputMode, not needed anyoreMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-02-02AGI: mouse support for menuMartin Kiewitz
2016-02-01AGI: change how menus are triggered on Non-PCMartin Kiewitz
2016-02-01AGI: Pass vm pointer directly to commandsMartin Kiewitz
2016-02-01AGI: Rename _game.lognum to _game.curLogicNrMartin Kiewitz
2016-02-01AGI: Remove old clockEnabled booleanMartin Kiewitz
2016-02-01AGI: Fix pause command effectively freezing gameMartin Kiewitz
2016-02-01AGI: implement predictive dialogMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2016-01-31AGI: VM Var code cleanupMartin Kiewitz
2016-01-31AGI: copying between var + ego screen obj fixedMartin Kiewitz
2016-01-29AGI: remove commented out code from CmdSetSimple()Martin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2015-12-05AGI: stub for AGI1 newRoom()Eugene Sandulenko
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-27AGI: Null terminate string. CID 1003888Eugene Sandulenko
2013-04-18AGI: Silence another clang varMax Horn
2013-01-09AGI: Silence C++11 narrowing warning.Johannes Schickel
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2011-12-12AGI: Add FIXME to cmdCallV1Max Horn
2011-11-03AGI: Commented out if statements that always evaluate to trueFilippos Karapetis
2011-09-26AGI: Fixed several incorrect substitutions of "game" with "_game"Filippos Karapetis
2011-09-26AGI: Rewrote cmdVersion() to use Common::StringFilippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
2011-09-26AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"Filippos Karapetis
2011-09-25AGI: Fixed typo in restart dialogFilippos Karapetis
2011-08-14Checked V1 instructions till 0x42Eugene Sandulenko
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x2cEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x20Eugene Sandulenko
2011-08-13AGI: Further work on v1 opcode differenceEugene Sandulenko
2011-08-13AGI: Updates to V1 instruction table, plus an outcommented experimentJussi Pitkanen