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path: root/engines/agi/preagi_winnie.cpp
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2007-09-23objects now work in Winnie AmigaMatthew Hoops
svn-id: r29051
2007-09-23Fix regressionEugene Sandulenko
svn-id: r29050
2007-09-23changes for Winnie Amiga (now playable) and C64Matthew Hoops
svn-id: r29049
2007-09-23More endianness and alignment fixesEugene Sandulenko
svn-id: r29048
2007-09-23Make readRoom() truly alignment- and endian-safeEugene Sandulenko
svn-id: r29046
2007-09-23Fixed some platform checksFilippos Karapetis
svn-id: r29044
2007-09-23allow Winnie C64 to start, although there are problems with the images ↵Matthew Hoops
(probably wrong offset) and logo.pic/intro.pic are not working, so the intro is skipped svn-id: r29037
2007-09-23randomize() can no longer create "object 41" -- there is no object 41, and ↵Matthew Hoops
when we attempt to draw it, it can cause crashes svn-id: r29036
2007-09-23readRoom is now Endian-safeMatthew Hoops
svn-id: r29035
2007-09-22fix possible Endian issueMatthew Hoops
svn-id: r29033
2007-09-22allow Winnie Amiga to show room images, still not playableMatthew Hoops
svn-id: r29032
2007-09-22some cleanup involving Winnie Amiga, however it still only shows the introMatthew Hoops
svn-id: r29027
2007-09-22allow Winnie Amiga to show the introMatthew Hoops
svn-id: r29023
2007-09-20cleanup with updating the screen; mostly moved to gameLoopMatthew Hoops
svn-id: r28995
2007-09-20add stub for playSound in WinnieMatthew Hoops
svn-id: r28994
2007-09-20cleanup to readObj and readRoomMatthew Hoops
svn-id: r28993
2007-09-19some cleanup using malloc and with readObjMatthew Hoops
svn-id: r28975
2007-09-19Merge several choice-related functionsEugene Sandulenko
svn-id: r28967
2007-09-19Moved some keyboard code from Winnie together with the other keyboard functionsFilippos Karapetis
svn-id: r28965
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18WIP for Troll's TaleEugene Sandulenko
svn-id: r28939
2007-09-12cleanup the intro of WinnieMatthew Hoops
svn-id: r28896
2007-09-11PreAGI does not need an AGI resource loader, as it only needs to load ↵Matthew Hoops
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893
2007-09-09It's now possible to move around in Winnie using the mouse, by clicking on ↵Filippos Karapetis
the appropriate direction (north, south, east or west) svn-id: r28883
2007-09-09Mouse is working now in Winnie. Click to move functionality still not ↵Filippos Karapetis
completed, though svn-id: r28882
2007-09-09Silence some MSVC8 warningsFilippos Karapetis
svn-id: r28881
2007-09-07wind and owl's help works in WinnieMatthew Hoops
svn-id: r28876
2007-09-07saving and loading games now works in WinnieMatthew Hoops
svn-id: r28875
2007-09-07objects now work in WinnieMatthew Hoops
svn-id: r28874
2007-09-07Some updates on the mouse cursor in Winnie: the mouse cursor is shown now, ↵Filippos Karapetis
and it changes when it hovers over the screen edges, but mouse clicking is still not functioning correctly svn-id: r28873
2007-09-06enable inventory in WinnieMatthew Hoops
svn-id: r28872
2007-09-06This fixes images in Winnie (for me at least)Matthew Hoops
svn-id: r28871
2007-09-06Temporary workaround for crashes occurring in Winnie when a room's picture ↵Filippos Karapetis
resource is unloaded svn-id: r28870
2007-09-06room strings now work in WinnieMatthew Hoops
svn-id: r28868
2007-09-06Winnie now enters the main loop and allows for movement (via the menu)Matthew Hoops
svn-id: r28867
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops
svn-id: r28865