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author | Matthew Hoops | 2007-09-06 23:32:08 +0000 |
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committer | Matthew Hoops | 2007-09-06 23:32:08 +0000 |
commit | 4a467ee492e857a19b6fcc8eb75dc83683cde913 (patch) | |
tree | ebce86a3fa6c4e414e265813e445e5fdfaf65f17 /engines/agi/preagi_winnie.cpp | |
parent | 9db43997f71e3665bbba54a42514a57dd49e633f (diff) | |
download | scummvm-rg350-4a467ee492e857a19b6fcc8eb75dc83683cde913.tar.gz scummvm-rg350-4a467ee492e857a19b6fcc8eb75dc83683cde913.tar.bz2 scummvm-rg350-4a467ee492e857a19b6fcc8eb75dc83683cde913.zip |
This fixes images in Winnie (for me at least)
svn-id: r28871
Diffstat (limited to 'engines/agi/preagi_winnie.cpp')
-rw-r--r-- | engines/agi/preagi_winnie.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp index 83804f18bc..d7f19c062c 100644 --- a/engines/agi/preagi_winnie.cpp +++ b/engines/agi/preagi_winnie.cpp @@ -662,7 +662,6 @@ void Winnie::drawRoomPic() { _vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop - //_vm->preAgiUnloadResource(rPICTURE, 0); // FIXME: This causes crashes // draw object picture //Winnie_DrawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY); |