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authorMatthew Hoops2007-09-06 23:32:08 +0000
committerMatthew Hoops2007-09-06 23:32:08 +0000
commit4a467ee492e857a19b6fcc8eb75dc83683cde913 (patch)
treeebce86a3fa6c4e414e265813e445e5fdfaf65f17 /engines/agi/preagi_winnie.cpp
parent9db43997f71e3665bbba54a42514a57dd49e633f (diff)
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This fixes images in Winnie (for me at least)
svn-id: r28871
Diffstat (limited to 'engines/agi/preagi_winnie.cpp')
-rw-r--r--engines/agi/preagi_winnie.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index 83804f18bc..d7f19c062c 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -662,7 +662,6 @@ void Winnie::drawRoomPic() {
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
- //_vm->preAgiUnloadResource(rPICTURE, 0); // FIXME: This causes crashes
// draw object picture
//Winnie_DrawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);