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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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saveload.cpp
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Author
2011-11-02
AGI: Fix warnings
Eugene Sandulenko
2011-09-26
AGI: Clean up save/load String usage
Willem Jan Palenstijn
2011-09-25
AGI: Fix compilation
Filippos Karapetis
2011-09-25
AGI: Switched to Common::String in the save/load code
Filippos Karapetis
2011-09-25
AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...
Filippos Karapetis
2011-09-25
AGI: Replaced odd usage of sprintf() with strcpy()
Filippos Karapetis
2011-08-14
AGI: Renamed some #defines to our code conventions and moved them to enums
Eugene Sandulenko
2011-08-07
ALL: Use Graphics::skipThumbnail() where appropriate.
Christoph Mallon
2011-06-02
AGI: Replace snprintf() usage with Common::String::format()
D G Turner
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-14
ALL: centre -> center
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-10-03
AGI: Properly detect the autosave slot in the save dialog
Torbjörn Andersson
2010-09-18
JANITORIAL: Removed most punctuation at end of warning() and error()
Torbjörn Andersson
2010-06-18
AGI: Change some #defines to enums
Max Horn
2010-06-15
AGI: Fix bug #2960567.
Eugene Sandulenko
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-10-19
AGI: cleanup
Max Horn
2009-10-08
Introduce a new struct TimeDate, replacing struct tm in client code. May lead...
Max Horn
2009-09-23
Commit modified patch from bug report #2849084 "AGI: Crash when saving fallba...
Johannes Schickel
2009-08-03
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
Kari Salminen
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Store and compare MD5s in the saves
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-06-06
Decrease number of free memory pages to realistic value
Eugene Sandulenko
2009-05-21
Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Eugene Sandulenko
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
2009-05-19
Fix regression introduced in r40438. Saves were badly broken.
Eugene Sandulenko
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-10
Support target names of any length.
Johannes Schickel
2009-05-10
Make static buffer larger.
Willem Jan Palenstijn
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-01-27
remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)
Willem Jan Palenstijn
2009-01-07
Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"
Eugene Sandulenko
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-19
Allow quitting/returning to launcher while in the save/load dialog. I don't
Torbjörn Andersson
2008-12-19
Clicking in the scrollbar always caused the save/load list to scroll down a p...
Torbjörn Andersson
2008-11-29
Remove warnings from NDS build.
Robin Watts
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