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path: root/engines/agi/saveload.cpp
AgeCommit message (Expand)Author
2011-11-02AGI: Fix warningsEugene Sandulenko
2011-09-26AGI: Clean up save/load String usageWillem Jan Palenstijn
2011-09-25AGI: Fix compilationFilippos Karapetis
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...Filippos Karapetis
2011-09-25AGI: Replaced odd usage of sprintf() with strcpy()Filippos Karapetis
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-08-07ALL: Use Graphics::skipThumbnail() where appropriate.Christoph Mallon
2011-06-02AGI: Replace snprintf() usage with Common::String::format()D G Turner
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
2010-10-03AGI: Properly detect the autosave slot in the save dialogTorbjörn Andersson
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-06-18AGI: Change some #defines to enumsMax Horn
2010-06-15AGI: Fix bug #2960567.Eugene Sandulenko
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-10-19AGI: cleanupMax Horn
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May lead...Max Horn
2009-09-23Commit modified patch from bug report #2849084 "AGI: Crash when saving fallba...Johannes Schickel
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-06-06Decrease number of free memory pages to realistic valueEugene Sandulenko
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
2009-05-19Fix regression introduced in r40438. Saves were badly broken.Eugene Sandulenko
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-10Support target names of any length.Johannes Schickel
2009-05-10Make static buffer larger.Willem Jan Palenstijn
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-01-27remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)Willem Jan Palenstijn
2009-01-07Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"Eugene Sandulenko
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a p...Torbjörn Andersson
2008-11-29Remove warnings from NDS build.Robin Watts