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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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sound.cpp
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Author
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-05-25
Merge pull request #9 from tiqpit/a2gs
Eugene Sandulenko
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-09
AGI: Let games start playing a new sound even if another one is still playing.
Jussi Pitkanen
2010-09-21
AGI: Changed meaning of pcjr sound device. Now it is Sarien emu
Eugene Sandulenko
2010-09-20
AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS Games
Eugene Sandulenko
2010-06-15
AGI: Made proper Tandy emulator default for PC games.
Eugene Sandulenko
2010-06-15
AGI: rearranged class methods a bit and cleanup.
Eugene Sandulenko
2010-06-15
AGI: Split all sound generators into separate modules.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #2813133.
Eugene Sandulenko
2010-06-15
AGI: Make sure that sound variable is reset once music is stopped.
Eugene Sandulenko
2010-06-15
AGI: properly setup Sound var.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #1913900.
Eugene Sandulenko
2010-06-15
AGI: Split out IIgs sound emulator into separate files.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2960584.
Eugene Sandulenko
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move typedef StringList from str.h to new header str-array.h
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-01-21
Silenced some cppcheck warnings.
Torbjörn Andersson
2010-01-08
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
Max Horn
2010-01-08
Move DisposeAfterUse::Flag from Common to global namespace, and into a new he...
Max Horn
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-10-20
AGI: Change g_useChorus to SoundMgr::_useChorus, and add FIXME comment about ...
Max Horn
2009-10-18
Introduced new type Common::DisposeAfterUse::Flag
Max Horn
2009-07-14
Remove ioFailed() usage from AGI engine.
Kari Salminen
2009-06-19
Fixed a warning about an uninitialized variable
Filippos Karapetis
2009-06-17
Preliminary support for CoCo3 music.
Eugene Sandulenko
2009-06-13
Added sanity checking to stopSound() and a bit more debug output
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-18
Fix bug with AGI ignoring music volume.
Eugene Sandulenko
2009-05-10
clean up AGI fillAudio
Willem Jan Palenstijn
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2009-01-03
Formatting
Eugene Sandulenko
2008-11-20
AGI: fsnodeNameEqualsIgnoreCase and FSNode usage should be replaced by SearchMan
Max Horn
2008-10-13
Patch #2131406: AGI: Fix Crash with Apple][ Instruments.
Kari Salminen
2008-10-02
Renamed FilesystemNode -> FSNode
Max Horn
2008-09-30
AGI: Another case where it is better to use FSNodes directly, instead of conv...
Max Horn
2008-09-13
Big patch changing the signature of various Stream methods (some ports may ne...
Max Horn
2008-09-03
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'type...
Max Horn
2008-08-13
Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuf...
Kari Salminen
2008-08-13
Reverted r33815 (But not r33816).
Kari Salminen
2008-08-13
Shutting up Valgrind about using uninitialised values from array _chn in func...
Kari Salminen
2008-08-13
Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. A...
Kari Salminen
2008-04-21
Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the...
Kari Salminen
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