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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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sound.cpp
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Author
2019-10-14
AGI: Fix Missing Default Switch Cases
D G Turner
2017-02-25
AGI: always stop sound/music, when calling restore/save since 2.272
Martin Kiewitz
2016-06-05
AGI: Clean up object initialization
Eugene Sandulenko
2016-05-22
AGI: Reduce audio header dependencies
Ori Avtalion
2016-01-31
AGI: getflag/setflag/etc. cleanup
Martin Kiewitz
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-04-21
AGI: Fix sound deinit. CID 1004128
Eugene Sandulenko
2013-04-18
AGI: Get rid of unused SoundMgr parameters
Max Horn
2011-08-14
Checked V1 instructions till 0x42
Eugene Sandulenko
2011-08-14
AGI: Make the sound code use AgiBase instead of AgiEngine
Matthew Hoops
2011-08-13
AGI: Fix detection of IIgs sample resources
Jussi Pitkanen
2011-08-13
AGI: Implement note fetch routine for AGI v2.001 sound resources
Jussi Pitkanen
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-05-25
Merge pull request #9 from tiqpit/a2gs
Eugene Sandulenko
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-09
AGI: Let games start playing a new sound even if another one is still playing.
Jussi Pitkanen
2010-09-21
AGI: Changed meaning of pcjr sound device. Now it is Sarien emu
Eugene Sandulenko
2010-09-20
AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS Games
Eugene Sandulenko
2010-06-15
AGI: Made proper Tandy emulator default for PC games.
Eugene Sandulenko
2010-06-15
AGI: rearranged class methods a bit and cleanup.
Eugene Sandulenko
2010-06-15
AGI: Split all sound generators into separate modules.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #2813133.
Eugene Sandulenko
2010-06-15
AGI: Make sure that sound variable is reset once music is stopped.
Eugene Sandulenko
2010-06-15
AGI: properly setup Sound var.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #1913900.
Eugene Sandulenko
2010-06-15
AGI: Split out IIgs sound emulator into separate files.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2960584.
Eugene Sandulenko
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move typedef StringList from str.h to new header str-array.h
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-01-21
Silenced some cppcheck warnings.
Torbjörn Andersson
2010-01-08
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
Max Horn
2010-01-08
Move DisposeAfterUse::Flag from Common to global namespace, and into a new he...
Max Horn
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-10-20
AGI: Change g_useChorus to SoundMgr::_useChorus, and add FIXME comment about ...
Max Horn
2009-10-18
Introduced new type Common::DisposeAfterUse::Flag
Max Horn
2009-07-14
Remove ioFailed() usage from AGI engine.
Kari Salminen
2009-06-19
Fixed a warning about an uninitialized variable
Filippos Karapetis
2009-06-17
Preliminary support for CoCo3 music.
Eugene Sandulenko
2009-06-13
Added sanity checking to stopSound() and a bit more debug output
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-18
Fix bug with AGI ignoring music volume.
Eugene Sandulenko
2009-05-10
clean up AGI fillAudio
Willem Jan Palenstijn
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
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