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path: root/engines/agi/sound.cpp
AgeCommit message (Expand)Author
2019-10-14AGI: Fix Missing Default Switch CasesD G Turner
2017-02-25AGI: always stop sound/music, when calling restore/save since 2.272Martin Kiewitz
2016-06-05AGI: Clean up object initializationEugene Sandulenko
2016-05-22AGI: Reduce audio header dependenciesOri Avtalion
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-21AGI: Fix sound deinit. CID 1004128Eugene Sandulenko
2013-04-18AGI: Get rid of unused SoundMgr parametersMax Horn
2011-08-14Checked V1 instructions till 0x42Eugene Sandulenko
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
2011-08-13AGI: Fix detection of IIgs sample resourcesJussi Pitkanen
2011-08-13AGI: Implement note fetch routine for AGI v2.001 sound resourcesJussi Pitkanen
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-05-25Merge pull request #9 from tiqpit/a2gsEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-09AGI: Let games start playing a new sound even if another one is still playing.Jussi Pitkanen
2010-09-21AGI: Changed meaning of pcjr sound device. Now it is Sarien emuEugene Sandulenko
2010-09-20AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS GamesEugene Sandulenko
2010-06-15AGI: Made proper Tandy emulator default for PC games.Eugene Sandulenko
2010-06-15AGI: rearranged class methods a bit and cleanup.Eugene Sandulenko
2010-06-15AGI: Split all sound generators into separate modules.Eugene Sandulenko
2010-06-15AGI: Implement FR #2813133.Eugene Sandulenko
2010-06-15AGI: Make sure that sound variable is reset once music is stopped.Eugene Sandulenko
2010-06-15AGI: properly setup Sound var.Eugene Sandulenko
2010-06-15AGI: Implement FR #1913900.Eugene Sandulenko
2010-06-15AGI: Split out IIgs sound emulator into separate files.Eugene Sandulenko
2010-06-15AGI: Fix bug #2960584.Eugene Sandulenko
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new he...Max Horn
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-20AGI: Change g_useChorus to SoundMgr::_useChorus, and add FIXME comment about ...Max Horn
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
2009-06-19Fixed a warning about an uninitialized variableFilippos Karapetis
2009-06-17Preliminary support for CoCo3 music.Eugene Sandulenko
2009-06-13Added sanity checking to stopSound() and a bit more debug outputEugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-18Fix bug with AGI ignoring music volume.Eugene Sandulenko
2009-05-10clean up AGI fillAudioWillem Jan Palenstijn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn