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2008-10-13Patch #2131406: AGI: Fix Crash with Apple][ Instruments.Kari Salminen
Applied the patch as it is, thanks clone2727. Now Apple IIGS AGI games don't crash anymore if the instruments (They're in *.SYS16) or the instrument samples (They're in SIERRASTANDARD) aren't found. svn-id: r34798
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-30AGI: Another case where it is better to use FSNodes directly, instead of ↵Max Horn
converting them to path strings svn-id: r34708
2008-08-13Fixed initialization of some SoundMgr-class's member variables. Moved ↵Kari Salminen
_sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. svn-id: r33822
2008-08-13Reverted r33815 (But not r33816).Kari Salminen
svn-id: r33819
2008-08-13Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. ↵Kari Salminen
Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game. svn-id: r33815
2008-04-21Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at ↵Kari Salminen
the correct times without the previously observed time jitter effect. svn-id: r31636
2008-04-17Tiny cleanup: Fix a parameter name discrepancy between ↵Kari Salminen
IIgsChannelInfo::noteOn-function's declaration and definition introduced in r31550. svn-id: r31553
2008-04-17Implemented Apple IIGS MIDI playing with software mixing.Kari Salminen
(NOTE: As you can hear this is a work in progress ;-)) - Added IIgsSoundMgr class for handling Apple IIGS sounds and moved functionality inside it - Added IIgsMidiChannel class for handling Apple IIGS MIDI channels - Made sound effects playing use the IIgsSoundMgr class too - Modified software mixing routine to mix multiple sounds svn-id: r31544
2008-04-15Make convertWave-function static as it uses no member variables.Kari Salminen
svn-id: r31510
2008-04-15Cleanup (Remove unneeded functions and rename a struct correctly).Kari Salminen
svn-id: r31509
2008-04-15Move MIDI program change mappings to their own structs (Useful for later ↵Kari Salminen
changes). svn-id: r31508
2008-04-08Implement the full range of Apple IIGS MIDI program number to instrument ↵Kari Salminen
mapping. Switch to using 8-bit signed sample data with Apple IIGS (In preparation for mixing multiple channels). Make Apple IIGS wavefile handling use SharedPtr and Array. svn-id: r31451
2008-04-03Add Apple IIGS MIDI program number to instrument number mappings (Both for ↵Kari Salminen
the older instrument set used by SQ1 only and for the newer instrument set used by all the other tested Apple IIGS games). svn-id: r31371
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-09-03Some updates to preagi's sound system and code cleanupFilippos Karapetis
svn-id: r28844
2007-08-28Fix relative pitch handling (It's signed, was interpreted as unsigned before).Kari Salminen
svn-id: r28759
2007-08-21Added note of clarification on enum AgiSoundType's different values.Kari Salminen
svn-id: r28684
2007-08-19Made Apple IIGS MIDI file parsing work (They aren't completely standard MIDI ↵Kari Salminen
files). Enables playing the MIDI files (No sound! Only stepping through). Speed's probably not correct. svn-id: r28674
2007-08-19Some cleanup / const correctness / OOficationMax Horn
svn-id: r28671
2007-08-18Changed Apple IIGS sample playing frequency multiplier from 1076.0 to C6 ↵Kari Salminen
(i.e. about 1046.5). Commented out a warning that comes too often. svn-id: r28657
2007-08-18Added support for playing Apple IIGS samples. The code's not very pretty at ↵Kari Salminen
the moment (Work in progress). Apple IIGS MIDI sound probably broken somehow at the moment. svn-id: r28656
2007-08-17Added a definition for Apple IIGS sound emulation mode, made sound ↵Kari Salminen
initialization set it when appropriate and instruments loading use it. svn-id: r28647
2007-08-16Fixed some warningMax Horn
svn-id: r28638
2007-08-15Added rudimentary classes for different AGI sound resources (IIgsMidi, ↵Kari Salminen
IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound. svn-id: r28630
2007-08-15Moved AgiSound definition around and also changed it from a struct to a class.Kari Salminen
svn-id: r28629
2007-08-15Removed use of decodeSound(int resnum). Not needed at the moment (Probably ↵Kari Salminen
going to be replaced by other functionality later). svn-id: r28627
2007-08-15Removed use of USE_IIGS_SOUND (#define).Kari Salminen
svn-id: r28626
2007-08-15Made AGI's 4-channel PCjr sound not need structure packing pragmas anymore. ↵Kari Salminen
Also added more use of little endian reading macros. svn-id: r28624
2007-08-14Shuffled around AgiGameID's declaration and an include to get stuff ↵Kari Salminen
hopefully working now with GCC too. svn-id: r28616
2007-08-14Added forward declaration for enum AgiGameID (Was breaking compilation on GCC).Kari Salminen
svn-id: r28615
2007-08-14Moved Apple IIGS related structs' read & finalize functions' implementations ↵Kari Salminen
to sound.cpp and left the declarations in sound.h. svn-id: r28614
2007-08-14Defined some functions in Agi::SoundMgr and moved stuff generally around ↵Kari Salminen
between AGI's sound.h and sound.cpp. Assimilated calcTrueSampleSize into another function. svn-id: r28613
2007-08-13Added a couple of simple AgiSound stop, play, isPlaying-functions.Kari Salminen
svn-id: r28598
2007-08-09Added Apple IIGS instruments and wave file loading.\n(Apple IIGS music ↵Kari Salminen
playing is broken at the moment). svn-id: r28508
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-26Fix alignment issues in wince port.Kostas Nakos
This patch/bug is closely related to the behavior shown in agos engine (see https://sourceforge.net/tracker/?func=detail&aid=1657436&group_id=37116&atid=418822). Every time structs are used to extract data from a buffer, these structs have to be packed. It is not OK to assume that the compiler does not pad the struct, or that it doesn't have alignment assumptions voodoo (see cited patch). svn-id: r25881
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
svn-id: r24809
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-24Seems like the sound is generated at 22050 Hz regardless of output sample rate.Torbjörn Andersson
Hopefully, that will change in the future. svn-id: r22595
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588