Age | Commit message (Collapse) | Author |
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renamed getflag() to getFlag()
renamed setflag() to setFlag()
renamed flipflag() to flipFlag()
preagi: renamed setFlag for this engine to setWinnieFlag
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+ add extra security checks
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AppleIIgs + Atari ST weren't available back then in the enum.
They now are, so I can use the Common one.
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- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
using Common::String c_ptr()
Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
access in the original code, when saving a game
- sev for help out with reversing the Amiga transition
currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
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svn-id: r51311
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AgiEngine class, and fixed a related bug, too
svn-id: r50607
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svn-id: r49747
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This fixes many subtle effects as in many cases there were no
special pausing and engine relied only on the slowliness of the
machine.
svn-id: r49745
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Bug #1945716: "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased".
Added a workaround, since it is design flaw of our rendering
system.
svn-id: r49742
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svn-id: r49741
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Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased".
Added a workaround. Actually root cause is not yet clear.
svn-id: r49737
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svn-id: r41254
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svn-id: r41239
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svn-id: r30664
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position and position.v use coordinate clipping for Space Trek.
svn-id: r30190
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AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources).
The code can now handle both 16 color and 256 color views/sprites in the same game.
FIXME: Background in AGI256-2 demo may be incorrect.
svn-id: r27572
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26790
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svn-id: r26771
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now obsolete from the game features field
svn-id: r26764
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Also, removed one of the two workarounds for the KQ4 intro, as it's not needed
svn-id: r26754
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svn-id: r26745
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view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354
svn-id: r26743
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svn-id: r25101
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svn-id: r24808
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svn-id: r22781
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svn-id: r22640
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svn-id: r22638
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svn-id: r22618
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svn-id: r22588
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