Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-26 | AGI: Fix crash on exit thanks to valgrind | Eugene Sandulenko | |
svn-id: r51311 | |||
2010-07-02 | AGI: Removed the deprecated (and confusing) getGameId() function inside the ↵ | Filippos Karapetis | |
AgiEngine class, and fixed a related bug, too svn-id: r50607 | |||
2010-06-15 | AGI: Fix walking for some versions of KQ4. | Eugene Sandulenko | |
svn-id: r49747 | |||
2010-06-15 | AGI: Implemented immediate update for most of gfx to match original. | Eugene Sandulenko | |
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745 | |||
2010-06-15 | AGI: Fix bug #1945716. | Eugene Sandulenko | |
Bug #1945716: "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased". Added a workaround, since it is design flaw of our rendering system. svn-id: r49742 | |||
2010-06-15 | AGI: proper fix for sprite leftover-related bugs. Removed workarounds. | Eugene Sandulenko | |
svn-id: r49741 | |||
2010-06-15 | AGI: Fix bug #2960557. | Eugene Sandulenko | |
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased". Added a workaround. Actually root cause is not yet clear. svn-id: r49737 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-03 | Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵ | Kari Salminen | |
position and position.v use coordinate clipping for Space Trek. svn-id: r30190 | |||
2007-06-20 | Add AGI256-2 support (On top of already present AGI256 support). | Kari Salminen | |
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-08 | Fixed bug #1715284: Roger sometimes disappears | Filippos Karapetis | |
svn-id: r26790 | |||
2007-05-07 | Fixed some comments | Filippos Karapetis | |
svn-id: r26771 | |||
2007-05-06 | Added a game ID field for all Sierra AGI games. Removed many types which are ↵ | Filippos Karapetis | |
now obsolete from the game features field svn-id: r26764 | |||
2007-05-05 | Fixed bug #1658643: AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copy | Filippos Karapetis | |
Also, removed one of the two workarounds for the KQ4 intro, as it's not needed svn-id: r26754 | |||
2007-05-04 | Slight optimization | Filippos Karapetis | |
svn-id: r26745 | |||
2007-05-04 | AGI: Changed a nasty workaround regarding views to only apply to a specific ↵ | Filippos Karapetis | |
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-05-30 | objectify AGI sprite.h/cpp | Chris Apers | |
svn-id: r22781 | |||
2006-05-25 | remove superfluous struct keywords | Willem Jan Palenstijn | |
svn-id: r22640 | |||
2006-05-25 | add and use is_ego_view() function | Willem Jan Palenstijn | |
svn-id: r22638 | |||
2006-05-24 | converted to scummvm console style | Paweł Kołodziejski | |
svn-id: r22618 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 |