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AgeCommit message (Expand)Author
2016-02-03AGI: Remove _game.state, not needed anymoreMartin Kiewitz
2016-02-03AGI: Change cycle delay handling, seems to fix GRMartin Kiewitz
2016-02-03AGI: Cycle event processing changedMartin Kiewitz
2016-02-03AGI: Call update screen in have.key for nowMartin Kiewitz
2016-02-03AGI: Make inner loop handlers consistentMartin Kiewitz
2016-02-03AGI: Implement messageBox() as inner loopMartin Kiewitz
2016-02-03AGI: Remove Gold Rush workaround, no longer neededMartin Kiewitz
2016-02-03AGI: Fix regression of have.key changesMartin Kiewitz
2016-02-02AGI: add drawCharacterOnDisplay()Martin Kiewitz
2016-02-02AGI: Remove inputMode, not needed anyoreMartin Kiewitz
2016-02-02AGI: test commands cleanupMartin Kiewitz
2016-02-02AGI: Use inner loop functionality for have.keyMartin Kiewitz
2016-02-02AGI: Don't pause in game timer while in menusMartin Kiewitz
2016-02-02AGI: code formattingMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-02-02AGI: Add WORKAROUND comment to "render after menu"Martin Kiewitz
2016-02-02AGI: Don't use status row for menu mouse triggerMartin Kiewitz
2016-02-02AGI: Render after menu, when playarea starts at 0Martin Kiewitz
2016-02-02AGI: mouse support for menuMartin Kiewitz
2016-02-02AGI: changed debug msg VGA font -> PC BIOS fontMartin Kiewitz
2016-02-01AGI: change how menus are triggered on Non-PCMartin Kiewitz
2016-02-01AGI: Pass vm pointer directly to commandsMartin Kiewitz
2016-02-01AGI: Rename _game.lognum to _game.curLogicNrMartin Kiewitz
2016-02-01AGI: Change _game.exitAllLogics to booleanMartin Kiewitz
2016-02-01AGI: Remove _game.hasPrompt, no longer neededMartin Kiewitz
2016-02-01AGI: Remove old clockEnabled booleanMartin Kiewitz
2016-02-01AGI: Fix pause command effectively freezing gameMartin Kiewitz
2016-02-01AGI: Revert revert the keyboard handling changesMartin Kiewitz
2016-02-01AGI: Improve original save/load menusMartin Kiewitz
2016-02-01AGI: Keyboard handling changeMartin Kiewitz
2016-02-01AGI: implement predictive dialogMartin Kiewitz
2016-01-31AGI: fix warningsMartin Kiewitz
2016-01-31AGI: Remove unused variableEugene Sandulenko
2016-01-31AGI: Fix warningWillem Jan Palenstijn
2016-01-31AGI: vol system setting gets sent to scriptsMartin Kiewitz
2016-01-31AGI: properly implement volume control + syncMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-31AGI: adjust getFlag(), setVar() and getVar()Martin Kiewitz
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2016-01-31AGI: VM Var code cleanupMartin Kiewitz
2016-01-31AGI: revert "motion type check in objectstop AGI3"Martin Kiewitz
2016-01-31AGI: rename VGA font to PC BIOS fontMartin Kiewitz
2016-01-31AGI: added/improved font debug outputMartin Kiewitz
2016-01-31AGI: hardcoded value replaced with VM_VAR_SECONDSMartin Kiewitz
2016-01-31AGI: font cleanupMartin Kiewitz
2016-01-31AGI: change key -> direction handlingMartin Kiewitz
2016-01-31AGI: motion type check in objectstop was AGI3 onlyMartin Kiewitz
2016-01-31AGI: copying between var + ego screen obj fixedMartin Kiewitz
2016-01-30AGI: Ego motion type change on newroom only agi3Martin Kiewitz
2016-01-30AGI: fix agi256 view decompressionMartin Kiewitz