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AgeCommit message (Expand)Author
2016-01-26AGI: Only request actual save slots in listSaves.Johannes Schickel
2016-01-21AGI: Give a nicer error message on invalid render mode.Johannes Schickel
2016-01-19AGI: fix Apple IIgs sound invalid memory accessMartin Kiewitz
2016-01-19AGI: reverse Apple IIgs stereo cleanupMartin Kiewitz
2016-01-19AGI: reverse stereo for Apple IIgs + cleanupMartin Kiewitz
2016-01-18AGI: fix Apple IIgs sound code + cleanupMartin Kiewitz
2015-12-28AGI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-06AGI: Remove unused variableTorbjörn Andersson
2015-12-05AGI: stub for AGI1 newRoom()Eugene Sandulenko
2015-11-28AGI: Improve debug outputEugene Sandulenko
2015-11-27AGI: Better pointer checkingEugene Sandulenko
2015-11-27AGI: Removed excess checkEugene Sandulenko
2015-11-23AGI: add new debug command "version"Martin Kiewitz
2015-07-26AGI: Add detection for the fangame 'The Gourd of the Beans'Matthew Hoops
2015-07-19AGI: Disable unused palettes for compilationMax Horn
2015-07-19AGI: Enable sound by default in Mickey's Space Adventure.Kirben
2015-05-19AGI: implement original sierra font, fix bug #6405Martin Kiewitz
2015-05-15AGI: mouse support cleanupMartin Kiewitz
2015-05-15AGI: implement engine option to disable mouseMartin Kiewitz
2015-05-11AGI: Remove dead code in PCjr codeThierry Crozat
2015-05-10AGI: Change the way the mixer volume is handled in the PCjr playerThierry Crozat
2015-05-10AGI: Fix PCjr dissolve method used for early versionsThierry Crozat
2015-05-10AGI: Fix bug with music/SFX volume in PCjrThierry Crozat
2015-05-10AGI: Use correct volume for PCjr outputThierry Crozat
2014-12-22AGI: use shorter sizes for buffersPino Toscano
2014-12-22AGI: use Common::String::format when possiblePino Toscano
2014-12-07AGI: Disable/remove unused codeFilippos Karapetis
2014-12-07AGI: Set the correct palette to use for each Amiga gameFilippos Karapetis
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-03-19AGI: Add md5 for fangame Toby's World (Demo).JenniBee
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
2013-11-07Merge pull request #396 from JenniBee/md5sEinar Johan Trøan Sømåen
2013-10-08AGI: Fix bad buffer overrun. CID 1004029Eugene Sandulenko
2013-10-07AGI: Fix potential buffer overrun. CID 1004028Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004033Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004030Eugene Sandulenko
2013-10-01AGI: Skip words starting with digits that are filed under 'a' in the dictionary.Willem Jan Palenstijn
2013-09-19AGI: Adding detection for the Ultimate AGI Fangame Demo.JenniBee
2013-09-12Merge pull request #378 from lordhoto/pluggable-engines-translationsJohannes Schickel
2013-08-19AGI: Adding detection for original AGI Tetris by Peter Kelly.JenniBee
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
2013-07-15AGI: Mark fall-through. Detected by CID 1003771Eugene Sandulenko
2013-07-15AGI: Fix CID 1003768. Missing break in switchEugene Sandulenko
2013-07-15AGI: Fix CID 1003769. Missing break in switchEugene Sandulenko