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2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵Kari Salminen
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵Kari Salminen
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵Kari Salminen
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136
2007-12-25Do not use abort (for that matter, shouldn't used exit(), either, but we ↵Max Horn
(ab)use that in various places anyway...) svn-id: r29994
2007-12-25Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj ↵Kari Salminen
priority error). svn-id: r29984
2007-12-20Clarify AGI FIXMEMax Horn
svn-id: r29930
2007-12-20Fix for isalpha() assertionsFilippos Karapetis
svn-id: r29924
2007-12-20Further changes to the AGI keyboard code, matching it against the original ↵Max Horn
Sarien SDL input code. There are still quite some bits which are unclear to me, though svn-id: r29921
2007-12-20More cleanupMax Horn
svn-id: r29917
2007-12-20get rid of unused globalsMax Horn
svn-id: r29916
2007-12-13Use CLIP template for clipping in the AGI engineFilippos Karapetis
svn-id: r29854
2007-12-10Save game header is 32 bits, not 16Filippos Karapetis
svn-id: r29819
2007-12-10Oops, fixed some problems with the last commitFilippos Karapetis
svn-id: r29817
2007-12-10It's now possible again to import saved games from the original interpreter ↵Filippos Karapetis
of Winnie the Pooh svn-id: r29816
2007-12-09cleanupMax Horn
svn-id: r29795
2007-12-09cleanupMax Horn
svn-id: r29792
2007-12-08Saving and loading in Winnie the Pooh should now be endian and alignment ↵Filippos Karapetis
safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter svn-id: r29771
2007-12-08Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSIONFilippos Karapetis
svn-id: r29770
2007-12-08The variables nFrame and iItem can also have negative valuesFilippos Karapetis
svn-id: r29769
2007-12-08Saving and loading in Mickey's Space Adventure should now be endian and ↵Filippos Karapetis
alignment safe. Note that this breaks older saved games svn-id: r29768
2007-12-08Fix compiler warningMax Horn
svn-id: r29761
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
svn-id: r29735
2007-12-05Remove now obsolete commentFilippos Karapetis
svn-id: r29729
2007-11-28Fixes Mickey and Gold rush. Not the cleanest fix but tested and worksStuart George
svn-id: r29658
2007-11-28Update mouse coordinates onn *all* mouse events, i.e. also after click eventsMax Horn
svn-id: r29657
2007-11-28Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 ↵Stuart George
circle plot patterns svn-id: r29653
2007-11-25Switch AGI to common drawLine() as wellEugene Sandulenko
svn-id: r29636
2007-11-24Removed some unnecessary code which was common for two casesFilippos Karapetis
svn-id: r29622
2007-11-23Minimized screen updates for Mickey's Space Adventure, and correctly set the ↵Filippos Karapetis
hint for Uranus svn-id: r29619
2007-11-23cleanupMax Horn
svn-id: r29617
2007-11-22Objects in Mickey's Space Adventure are shown correctly nowFilippos Karapetis
svn-id: r29612
2007-11-22Change the AGI image stack to use Common::StackMax Horn
svn-id: r29608
2007-11-22Refactore the AGI floodfill codeMax Horn
svn-id: r29600
2007-11-21CleanupFilippos Karapetis
svn-id: r29592
2007-11-21Fixed usage of Common::Stack.Johannes Schickel
svn-id: r29591
2007-11-21Oops, Common::Stack should be used instead of Common::FixedStackFilippos Karapetis
svn-id: r29590
2007-11-21Common::FixedStack is used now for AGI flood fill routinesFilippos Karapetis
svn-id: r29589
2007-11-20Fix regression with the menusFilippos Karapetis
svn-id: r29588
2007-11-20Cleanup and simplificationFilippos Karapetis
svn-id: r29585
2007-11-20Muting the compiler :PSven Hesse
svn-id: r29581
2007-11-20Slight fix for the sound in Mickey's Space AdventureFilippos Karapetis
svn-id: r29579
2007-11-20Implemented music in Mickey's Space Adventure, thanks to the now common ↵Filippos Karapetis
softsynth square wave generator svn-id: r29575
2007-11-19Oops, made _speakerStream private againFilippos Karapetis
svn-id: r29574
2007-11-19_speakerStream should be public. Also, when preAGI engine closes, the ↵Filippos Karapetis
speaker handle is freed svn-id: r29573
2007-11-19oops. that's what last minute moves may result in.Eugene Sandulenko
svn-id: r29570
2007-11-19Hook PC Speaker to Troll's Tale. Though pitch and duration are wrongEugene Sandulenko
svn-id: r29569
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
svn-id: r29346
2007-10-31Added a FIXME-comment and a warning to the unknown test command 19.Kari Salminen
svn-id: r29336
2007-10-31Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).Kari Salminen
svn-id: r29335