aboutsummaryrefslogtreecommitdiff
path: root/engines/agi
AgeCommit message (Expand)Author
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
2009-05-19Fix regression introduced in r40438. Saves were badly broken.Eugene Sandulenko
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-18Implement FR#2103654: "AGI sound volume"Eugene Sandulenko
2009-05-18Fix bug with AGI ignoring music volume.Eugene Sandulenko
2009-05-13Fix some variable may be used uninitialized warnings.Johannes Schickel
2009-05-11Fix bug #1946262: "LSL1: Age Verification answer input not working"Eugene Sandulenko
2009-05-10Support target names of any length.Johannes Schickel
2009-05-10Make static buffer larger.Willem Jan Palenstijn
2009-05-10clean up AGI fillAudioWillem Jan Palenstijn
2009-05-10Add detection for newly discovered AGI demoEugene Sandulenko
2009-03-19Fix compilationMax Horn
2009-03-19Hopefully, this fixes compilation of the AGI engine on 64-bit platformsFilippos Karapetis
2009-03-10Add FIXME comment in AgiEngine::syncSoundSettings.Johannes Schickel
2009-03-08some cleanupMax Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-27Add detection of another version of the Black Cauldron. (See bug #2628354).Matthew Hoops
2009-02-17Add detection for the Space Quest 3.5 fan game.Matthew Hoops
2009-02-16Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...Travis Howell
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-02-11Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"Filippos Karapetis
2009-02-07Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, report...Kari Salminen
2009-01-30do not include common/debug.h from common/util.hMax Horn
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-27Protect save slot 0 from being overwritten and/or deleted by the GMM save/loa...Filippos Karapetis
2009-01-27remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)Willem Jan Palenstijn
2009-01-27typoWillem Jan Palenstijn
2009-01-23Renamed FSNode::openForReading / openForWriting to createReadStream / createW...Max Horn
2009-01-18Removed unused defines, cleaned up some more defines and reduced the places w...Filippos Karapetis
2009-01-18Removed some unused defines in Mickey's Space Adventure, and removed a case w...Filippos Karapetis
2009-01-18fix another regression from the RTL branch mergeMatthew Hoops
2009-01-12consistency fix and add a new lineMatthew Hoops
2009-01-11Fix regression when gameids were los for some fanmade gamesEugene Sandulenko
2009-01-08Fixed slight regressionFilippos Karapetis
2009-01-08Give more detailed info on recently added KQ4 detection entry (It's KQ4 v2.0,...Kari Salminen
2009-01-08Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along th...Eugene Sandulenko
2009-01-07Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"Eugene Sandulenko
2009-01-07Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by Us...Kari Salminen
2009-01-07Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"Eugene Sandulenko
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
2009-01-05fix quitting in Mickey's Space Adventure as well as other minor cleanupMatthew Hoops
2009-01-05fix infinite loop when trying to quit in Troll's TaleMatthew Hoops
2009-01-04fix infinite loop when trying to quit in WinnieMatthew Hoops
2009-01-03Considerably shortened the detection table with use of macros.Eugene Sandulenko