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author | Max Horn | 2009-01-29 05:26:12 +0000 |
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committer | Max Horn | 2009-01-29 05:26:12 +0000 |
commit | ac59693be26b4239aaaf380896a1e1b753172546 (patch) | |
tree | b64a9b664917ed86e78e90560b034f0b1ee49054 /engines/agi | |
parent | a0a82d911c77b63f2069dbc39ab26394fe4d377d (diff) | |
download | scummvm-rg350-ac59693be26b4239aaaf380896a1e1b753172546.tar.gz scummvm-rg350-ac59693be26b4239aaaf380896a1e1b753172546.tar.bz2 scummvm-rg350-ac59693be26b4239aaaf380896a1e1b753172546.zip |
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/keyboard.cpp | 3 | ||||
-rw-r--r-- | engines/agi/picture.cpp | 3 | ||||
-rw-r--r-- | engines/agi/preagi_mickey.cpp | 40 | ||||
-rw-r--r-- | engines/agi/preagi_winnie.cpp | 12 | ||||
-rw-r--r-- | engines/agi/sound.cpp | 3 | ||||
-rw-r--r-- | engines/agi/sprite.cpp | 4 | ||||
-rw-r--r-- | engines/agi/text.cpp | 4 | ||||
-rw-r--r-- | engines/agi/words.cpp | 3 |
8 files changed, 37 insertions, 35 deletions
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp index a66ec12e3f..5525cfef99 100644 --- a/engines/agi/keyboard.cpp +++ b/engines/agi/keyboard.cpp @@ -289,7 +289,8 @@ void AgiEngine::handleKeys(int key) { _game.keypress = 0; /* Remove all leading spaces */ - for (p = _game.inputBuffer; *p && *p == 0x20; p++); + for (p = _game.inputBuffer; *p && *p == 0x20; p++) + ; /* Copy to internal buffer */ for (; *p; p++) { diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp index 3ada698b79..01d66296b9 100644 --- a/engines/agi/picture.cpp +++ b/engines/agi/picture.cpp @@ -446,8 +446,7 @@ void PictureMgr::plotPattern(int x, int y) { circle_ptr = &circle_data[circle_list[pen_size]]; // SGEORGE : Fix v3 picture data for drawing circles. Manifests in goldrush - if(_pictureVersion == 3) - { + if (_pictureVersion == 3) { circle_data[1] = 0; circle_data[3] = 0; } diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp index da56db0493..8ebd24e6d9 100644 --- a/engines/agi/preagi_mickey.cpp +++ b/engines/agi/preagi_mickey.cpp @@ -974,10 +974,10 @@ bool Mickey::loadGame() { _game.nXtals = infile->readByte(); - for(i = 0; i < IDI_MSA_MAX_DAT; i++) + for (i = 0; i < IDI_MSA_MAX_DAT; i++) _game.iPlanetXtal[i] = infile->readByte(); - for(i = 0; i < IDI_MSA_MAX_PLANET; i++) + for (i = 0; i < IDI_MSA_MAX_PLANET; i++) _game.iClue[i] = infile->readUint16LE(); infile->read(_game.szAddr, IDI_MSA_MAX_BUTTON + 1); @@ -992,30 +992,30 @@ bool Mickey::loadGame() { _game.fTempleDoorOpen = infile->readByte() == 1; _game.fAnimXL30 = infile->readByte() == 1; - for(i = 0; i < IDI_MSA_MAX_ITEM; i++) + for (i = 0; i < IDI_MSA_MAX_ITEM; i++) _game.fItem[i] = infile->readByte() == 1; - for(i = 0; i < IDI_MSA_MAX_ITEM; i++) + for (i = 0; i < IDI_MSA_MAX_ITEM; i++) _game.fItemUsed[i] = infile->readByte() == 1; - for(i = 0; i < IDI_MSA_MAX_ITEM; i++) + for (i = 0; i < IDI_MSA_MAX_ITEM; i++) _game.iItem[i] = infile->readSByte(); _game.nItems = infile->readByte(); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.iRmObj[i] = infile->readSByte(); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.iRmPic[i] = infile->readByte(); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.oRmTxt[i] = infile->readUint16LE(); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.iRmMenu[i] = infile->readByte(); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.nRmMenu[i] = infile->readByte(); _game.nFrame = infile->readSByte(); @@ -1079,10 +1079,10 @@ void Mickey::saveGame() { outfile->writeByte(_game.nXtals); - for(i = 0; i < IDI_MSA_MAX_DAT; i++) + for (i = 0; i < IDI_MSA_MAX_DAT; i++) outfile->writeByte(_game.iPlanetXtal[i]); - for(i = 0; i < IDI_MSA_MAX_PLANET; i++) + for (i = 0; i < IDI_MSA_MAX_PLANET; i++) outfile->writeUint16LE(_game.iClue[i]); outfile->write(_game.szAddr, IDI_MSA_MAX_BUTTON + 1); @@ -1097,30 +1097,30 @@ void Mickey::saveGame() { outfile->writeByte(_game.fTempleDoorOpen ? 1 : 0); outfile->writeByte(_game.fAnimXL30 ? 1 : 0); - for(i = 0; i < IDI_MSA_MAX_ITEM; i++) + for (i = 0; i < IDI_MSA_MAX_ITEM; i++) outfile->writeByte(_game.fItem[i] ? 1 : 0); - for(i = 0; i < IDI_MSA_MAX_ITEM; i++) + for (i = 0; i < IDI_MSA_MAX_ITEM; i++) outfile->writeByte(_game.fItemUsed[i] ? 1 : 0); - for(i = 0; i < IDI_MSA_MAX_ITEM; i++) + for (i = 0; i < IDI_MSA_MAX_ITEM; i++) outfile->writeSByte(_game.iItem[i]); outfile->writeByte(_game.nItems); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeSByte(_game.iRmObj[i]); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeByte(_game.iRmPic[i]); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeUint16LE(_game.oRmTxt[i]); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeByte(_game.iRmMenu[i]); - for(i = 0; i < IDI_MSA_MAX_ROOM; i++) + for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeByte(_game.nRmMenu[i]); outfile->writeSByte(_game.nFrame); diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp index c7a29b94af..ab9d59da3e 100644 --- a/engines/agi/preagi_winnie.cpp +++ b/engines/agi/preagi_winnie.cpp @@ -1150,13 +1150,13 @@ void Winnie::saveGame() { outfile->writeByte(_game.nObjRet); outfile->writeByte(_game.iObjHave); - for(i = 0; i < IDI_WTP_MAX_FLAG; i++) + for (i = 0; i < IDI_WTP_MAX_FLAG; i++) outfile->writeByte(_game.fGame[i]); - for(i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) + for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) outfile->writeByte(_game.iUsedObj[i]); - for(i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++) + for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++) outfile->writeByte(_game.iObjRoom[i]); outfile->finalize(); @@ -1216,13 +1216,13 @@ void Winnie::loadGame() { infile->readUint16LE(); // skip unused field } - for(i = 0; i < IDI_WTP_MAX_FLAG; i++) + for (i = 0; i < IDI_WTP_MAX_FLAG; i++) _game.fGame[i] = infile->readByte(); - for(i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) + for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) _game.iUsedObj[i] = infile->readByte(); - for(i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++) + for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++) _game.iObjRoom[i] = infile->readByte(); // Note that saved games from the original interpreter have 2 more 16-bit fields here diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp index 5dce7679b4..04cb9a579f 100644 --- a/engines/agi/sound.cpp +++ b/engines/agi/sound.cpp @@ -843,7 +843,8 @@ void SoundMgr::playSound() { if (!_playing) { if (_vm->_soundemu != SOUND_EMU_APPLE2GS) { - for (i = 0; i < NUM_CHANNELS; _chn[i++].vol = 0); + for (i = 0; i < NUM_CHANNELS; _chn[i++].vol = 0) + ; } if (_endflag != -1) diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp index 2735809ac5..5ca0d5ca1e 100644 --- a/engines/agi/sprite.cpp +++ b/engines/agi/sprite.cpp @@ -105,8 +105,8 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, if ((pr = *p & 0xf0) < 0x30) { uint8 *p1; /* Yes, get effective priority going down */ - for (p1 = p; p1 < end && (epr = *p1 & 0xf0) < 0x30; - p1 += width); + for (p1 = p; p1 < end && (epr = *p1 & 0xf0) < 0x30; p1 += width) + ; if (p1 >= end) epr = 0x40; } else { diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp index 853ede650e..ebce45ab2e 100644 --- a/engines/agi/text.cpp +++ b/engines/agi/text.cpp @@ -548,8 +548,8 @@ char *AgiEngine::agiSprintf(const char *s) { if (i == 99) { /* remove all leading 0 */ /* don't remove the 3rd zero if 000 */ - for (i = 0; - z[i] == '0' && i < 14; i++); + for (i = 0; z[i] == '0' && i < 14; i++) + ; } else { i = 15 - i; } diff --git a/engines/agi/words.cpp b/engines/agi/words.cpp index ed33b9463a..d3726731ca 100644 --- a/engines/agi/words.cpp +++ b/engines/agi/words.cpp @@ -193,7 +193,8 @@ void AgiEngine::dictionaryWords(char *msg) { } if (q != NULL) { - for (; (*q != 0 && *q != 0x20); q++); + for (; (*q != 0 && *q != 0x20); q++) + ; if (*q) { *q = 0; q++; |