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authorMax Horn2009-01-29 05:26:12 +0000
committerMax Horn2009-01-29 05:26:12 +0000
commitac59693be26b4239aaaf380896a1e1b753172546 (patch)
treeb64a9b664917ed86e78e90560b034f0b1ee49054 /engines/agi
parenta0a82d911c77b63f2069dbc39ab26394fe4d377d (diff)
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/keyboard.cpp3
-rw-r--r--engines/agi/picture.cpp3
-rw-r--r--engines/agi/preagi_mickey.cpp40
-rw-r--r--engines/agi/preagi_winnie.cpp12
-rw-r--r--engines/agi/sound.cpp3
-rw-r--r--engines/agi/sprite.cpp4
-rw-r--r--engines/agi/text.cpp4
-rw-r--r--engines/agi/words.cpp3
8 files changed, 37 insertions, 35 deletions
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index a66ec12e3f..5525cfef99 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -289,7 +289,8 @@ void AgiEngine::handleKeys(int key) {
_game.keypress = 0;
/* Remove all leading spaces */
- for (p = _game.inputBuffer; *p && *p == 0x20; p++);
+ for (p = _game.inputBuffer; *p && *p == 0x20; p++)
+ ;
/* Copy to internal buffer */
for (; *p; p++) {
diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp
index 3ada698b79..01d66296b9 100644
--- a/engines/agi/picture.cpp
+++ b/engines/agi/picture.cpp
@@ -446,8 +446,7 @@ void PictureMgr::plotPattern(int x, int y) {
circle_ptr = &circle_data[circle_list[pen_size]];
// SGEORGE : Fix v3 picture data for drawing circles. Manifests in goldrush
- if(_pictureVersion == 3)
- {
+ if (_pictureVersion == 3) {
circle_data[1] = 0;
circle_data[3] = 0;
}
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index da56db0493..8ebd24e6d9 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -974,10 +974,10 @@ bool Mickey::loadGame() {
_game.nXtals = infile->readByte();
- for(i = 0; i < IDI_MSA_MAX_DAT; i++)
+ for (i = 0; i < IDI_MSA_MAX_DAT; i++)
_game.iPlanetXtal[i] = infile->readByte();
- for(i = 0; i < IDI_MSA_MAX_PLANET; i++)
+ for (i = 0; i < IDI_MSA_MAX_PLANET; i++)
_game.iClue[i] = infile->readUint16LE();
infile->read(_game.szAddr, IDI_MSA_MAX_BUTTON + 1);
@@ -992,30 +992,30 @@ bool Mickey::loadGame() {
_game.fTempleDoorOpen = infile->readByte() == 1;
_game.fAnimXL30 = infile->readByte() == 1;
- for(i = 0; i < IDI_MSA_MAX_ITEM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
_game.fItem[i] = infile->readByte() == 1;
- for(i = 0; i < IDI_MSA_MAX_ITEM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
_game.fItemUsed[i] = infile->readByte() == 1;
- for(i = 0; i < IDI_MSA_MAX_ITEM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
_game.iItem[i] = infile->readSByte();
_game.nItems = infile->readByte();
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.iRmObj[i] = infile->readSByte();
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.iRmPic[i] = infile->readByte();
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.oRmTxt[i] = infile->readUint16LE();
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.iRmMenu[i] = infile->readByte();
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.nRmMenu[i] = infile->readByte();
_game.nFrame = infile->readSByte();
@@ -1079,10 +1079,10 @@ void Mickey::saveGame() {
outfile->writeByte(_game.nXtals);
- for(i = 0; i < IDI_MSA_MAX_DAT; i++)
+ for (i = 0; i < IDI_MSA_MAX_DAT; i++)
outfile->writeByte(_game.iPlanetXtal[i]);
- for(i = 0; i < IDI_MSA_MAX_PLANET; i++)
+ for (i = 0; i < IDI_MSA_MAX_PLANET; i++)
outfile->writeUint16LE(_game.iClue[i]);
outfile->write(_game.szAddr, IDI_MSA_MAX_BUTTON + 1);
@@ -1097,30 +1097,30 @@ void Mickey::saveGame() {
outfile->writeByte(_game.fTempleDoorOpen ? 1 : 0);
outfile->writeByte(_game.fAnimXL30 ? 1 : 0);
- for(i = 0; i < IDI_MSA_MAX_ITEM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
outfile->writeByte(_game.fItem[i] ? 1 : 0);
- for(i = 0; i < IDI_MSA_MAX_ITEM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
outfile->writeByte(_game.fItemUsed[i] ? 1 : 0);
- for(i = 0; i < IDI_MSA_MAX_ITEM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
outfile->writeSByte(_game.iItem[i]);
outfile->writeByte(_game.nItems);
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeSByte(_game.iRmObj[i]);
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeByte(_game.iRmPic[i]);
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeUint16LE(_game.oRmTxt[i]);
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeByte(_game.iRmMenu[i]);
- for(i = 0; i < IDI_MSA_MAX_ROOM; i++)
+ for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeByte(_game.nRmMenu[i]);
outfile->writeSByte(_game.nFrame);
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index c7a29b94af..ab9d59da3e 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -1150,13 +1150,13 @@ void Winnie::saveGame() {
outfile->writeByte(_game.nObjRet);
outfile->writeByte(_game.iObjHave);
- for(i = 0; i < IDI_WTP_MAX_FLAG; i++)
+ for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
outfile->writeByte(_game.fGame[i]);
- for(i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
+ for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
outfile->writeByte(_game.iUsedObj[i]);
- for(i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
+ for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
outfile->writeByte(_game.iObjRoom[i]);
outfile->finalize();
@@ -1216,13 +1216,13 @@ void Winnie::loadGame() {
infile->readUint16LE(); // skip unused field
}
- for(i = 0; i < IDI_WTP_MAX_FLAG; i++)
+ for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
_game.fGame[i] = infile->readByte();
- for(i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
+ for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
_game.iUsedObj[i] = infile->readByte();
- for(i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
+ for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
_game.iObjRoom[i] = infile->readByte();
// Note that saved games from the original interpreter have 2 more 16-bit fields here
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index 5dce7679b4..04cb9a579f 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -843,7 +843,8 @@ void SoundMgr::playSound() {
if (!_playing) {
if (_vm->_soundemu != SOUND_EMU_APPLE2GS) {
- for (i = 0; i < NUM_CHANNELS; _chn[i++].vol = 0);
+ for (i = 0; i < NUM_CHANNELS; _chn[i++].vol = 0)
+ ;
}
if (_endflag != -1)
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp
index 2735809ac5..5ca0d5ca1e 100644
--- a/engines/agi/sprite.cpp
+++ b/engines/agi/sprite.cpp
@@ -105,8 +105,8 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width,
if ((pr = *p & 0xf0) < 0x30) {
uint8 *p1;
/* Yes, get effective priority going down */
- for (p1 = p; p1 < end && (epr = *p1 & 0xf0) < 0x30;
- p1 += width);
+ for (p1 = p; p1 < end && (epr = *p1 & 0xf0) < 0x30; p1 += width)
+ ;
if (p1 >= end)
epr = 0x40;
} else {
diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp
index 853ede650e..ebce45ab2e 100644
--- a/engines/agi/text.cpp
+++ b/engines/agi/text.cpp
@@ -548,8 +548,8 @@ char *AgiEngine::agiSprintf(const char *s) {
if (i == 99) {
/* remove all leading 0 */
/* don't remove the 3rd zero if 000 */
- for (i = 0;
- z[i] == '0' && i < 14; i++);
+ for (i = 0; z[i] == '0' && i < 14; i++)
+ ;
} else {
i = 15 - i;
}
diff --git a/engines/agi/words.cpp b/engines/agi/words.cpp
index ed33b9463a..d3726731ca 100644
--- a/engines/agi/words.cpp
+++ b/engines/agi/words.cpp
@@ -193,7 +193,8 @@ void AgiEngine::dictionaryWords(char *msg) {
}
if (q != NULL) {
- for (; (*q != 0 && *q != 0x20); q++);
+ for (; (*q != 0 && *q != 0x20); q++)
+ ;
if (*q) {
*q = 0;
q++;