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AgeCommit message (Collapse)Author
2007-07-01Removing non-ASCII chars from source codeMax Horn
svn-id: r27818
2007-06-29Oops. An extra comma in the enum list's end. Removed.Kari Salminen
svn-id: r27775
2007-06-29Set AGI monitor type variable (vMonitor/v26) according to render mode.Kari Salminen
svn-id: r27774
2007-06-28Removed superfluous comment and converted an int to bool conversion to a ↵Kari Salminen
more usual way. svn-id: r27757
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
(Should save, restore and use decodePicture's agi256-parameter correctly now). svn-id: r27730
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
svn-id: r27719
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
svn-id: r27714
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
svn-id: r27710
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
svn-id: r27707
2007-06-22AGI: Properly handle backspace key on all systems, not just OS XMax Horn
svn-id: r27638
2007-06-21Use KEYCODE constants.Torbjörn Andersson
svn-id: r27596
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵Kari Salminen
for 256 colors in AGI256 mode). svn-id: r27571
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵Kari Salminen
of patch #1728713. svn-id: r27569
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
svn-id: r27568
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and ↵Kari Salminen
AGI256-2). svn-id: r27564
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
svn-id: r27562
2007-06-20svn-id: r27561Kari Salminen
2007-06-14Fixed warning about signedness issuesMax Horn
svn-id: r27402
2007-06-14Patch #1735773: "WAG file parsing patch to AGI's fallback detector".Eugene Sandulenko
Slightly modified, split into separate files. svn-id: r27401
2007-06-13Some cleanup to the pred.dic AGI codeMax Horn
svn-id: r27386
2007-06-13implement predictive dictionary using ascii based operations, replacing the ↵Kostas Nakos
10ary tree svn-id: r27383
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-06-10Move hardcoded predictive dictionary name to config manager.Eugene Sandulenko
svn-id: r27315
2007-06-09oopsKostas Nakos
svn-id: r27246
2007-06-08Updated Symbian OS Prediction handlingLars Persson
Updated AGI to only enable predictive input after dictionary was found. svn-id: r27206
2007-06-08adding navigation with arrow keys and enter; did away with some ugly gotosKostas Nakos
svn-id: r27193
2007-06-06oops. MAX -> MIN to prevent memory overwrite.Eugene Sandulenko
svn-id: r27137
2007-06-06Fix potential memory overwrite here too.Eugene Sandulenko
svn-id: r27134
2007-06-06Fix potential memory overwriteEugene Sandulenko
svn-id: r27132
2007-06-03Adding the new kFeatureDisableKeyFiltering OSystem feature.Kostas Nakos
This feature is used by agi's prediction dialog and is a hint to the backend to temporarily switch off any keyboard mapping, used in devices with limited keyboard input. Also, supply some comments to the newly added event & feature. svn-id: r27069
2007-06-02Silence an MSVC8 warningFilippos Karapetis
svn-id: r27059
2007-06-02implement most-recently-used scheme for dictionary wordsKostas Nakos
svn-id: r27058
2007-06-02better handle mode changes and command line lengthKostas Nakos
svn-id: r27057
2007-06-02adding multi-tap alpha inputKostas Nakos
svn-id: r27056
2007-06-02oops, remove debugging outputKostas Nakos
svn-id: r27048
2007-06-02permit only one instance of predictive dialog, add handling of keypad keysKostas Nakos
svn-id: r27047
2007-06-02kill misplaced cursor, refresh only when necessary, add some (cheap) visual ↵Kostas Nakos
feedback on keypress svn-id: r27046
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30fixed predictive dialog messing up state if another dialog was already shownKostas Nakos
svn-id: r27023
2007-05-30properly direct pred. dialog's output, when started thru the event mechanismKostas Nakos
svn-id: r27022
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-05-29added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on ↵Kostas Nakos
demand by the backends svn-id: r27005
2007-05-27Removing debug leftoversEugene Sandulenko
svn-id: r26962
2007-05-26typo (interpretator => interpreter)Matthew Hoops
svn-id: r26945
2007-05-26Add fallback detector to AGI engine.Eugene Sandulenko
svn-id: r26939
2007-05-26Fix potential memory overwriteEugene Sandulenko
svn-id: r26938
2007-05-12Make new Schiller previews names more consistent.Eugene Sandulenko
svn-id: r26807
2007-05-12Added MD5 from bug report "#1717129 - Schiller Preview No.2"Filippos Karapetis
svn-id: r26803