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2010-05-04Get rid of Engine::_gameDataDir.Max Horn
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-01-31Silenced some more cppcheck warnings.Torbjörn Andersson
svn-id: r47785
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
svn-id: r47427
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
svn-id: r47182
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵Max Horn
header common/types.h svn-id: r47180
2010-01-05Fixed bug #2924968, "AGI: Can't click "cancel" in Save/Restore Game Menu". ThisTorbjörn Andersson
regression was probably introduced with r45260, "AGI: cleanup GfxMgr::testButton". svn-id: r47030
2010-01-03Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving themEugene Sandulenko
more user-friendly names. svn-id: r46948
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-12-21md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"Eugene Sandulenko
svn-id: r46472
2009-12-21Sorted game entriesEugene Sandulenko
svn-id: r46469
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-24Change "=" to ":=" in some module.mk files for consistency.Johannes Schickel
svn-id: r45364
2009-10-21Fix another regression that didn't append data in safeStrcat.Matthew Hoops
svn-id: r45296
2009-10-21Fix a regression in agiSprintf.Matthew Hoops
svn-id: r45295
2009-10-20AGI: Cleanup AgiEngine::agiSprintfMax Horn
svn-id: r45267
2009-10-20AGI: Change g_useChorus to SoundMgr::_useChorus, and add FIXME comment about ↵Max Horn
it always being true (so maybe it can be removed?) svn-id: r45266
2009-10-20AGI: Oopify LZW decoderMax Horn
svn-id: r45265
2009-10-20AGI: Make scancodeTable constMax Horn
svn-id: r45261
2009-10-20AGI: cleanup GfxMgr::testButtonMax Horn
svn-id: r45260
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
svn-id: r45259
2009-10-19AGI: cleanupMax Horn
svn-id: r45256
2009-10-19AGI: Remove some global varsMax Horn
svn-id: r45255
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
svn-id: r45233
2009-10-09cleanupMax Horn
svn-id: r44810
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May ↵Max Horn
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-01Fixed some potential memory leaks, reported by salty-horseFilippos Karapetis
svn-id: r44516
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-24Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent ↵Filippos Karapetis
warnings and issues in compilers which don't support NORETURN svn-id: r44312
2009-09-24Removed some warnings about unreachable codeFilippos Karapetis
svn-id: r44292
2009-09-23Commit modified patch from bug report #2849084 "AGI: Crash when saving ↵Johannes Schickel
fallback-matched game" to fix that bug. svn-id: r44273
2009-08-30Implement getDebugger() in AGIJordi Vilalta Prat
svn-id: r43840
2009-08-22Properly uninitialize timer used in AgiEngine.Johannes Schickel
svn-id: r43623
2009-08-18Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break ↵Kari Salminen
anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first. svn-id: r43523
2009-08-16Fix bug #2838551: "PSP: AGI games are unbearably slow"Eugene Sandulenko
svn-id: r43452
2009-08-15Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):Kari Salminen
- Use AGI version 0x3149 instead of the previous 0x3086 - Makes ESC pause the game (Identical to original in this respect) svn-id: r43414
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
2009-08-02Fix AGI crashes on 64-bit systems that require alignmentJoost Peters
svn-id: r43011
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-22Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"Eugene Sandulenko
svn-id: r42663