Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-24 | Added detection for fanmade AGI game Enclosure v1.03. | Kari Salminen | |
svn-id: r30630 | |||
2008-01-23 | Define and use enumerations for AGI Mouse protocol 1.0's button states. | Kari Salminen | |
svn-id: r30620 | |||
2008-01-22 | Fixed typo in comment. | Kari Salminen | |
svn-id: r30614 | |||
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵ | Kari Salminen | |
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602 | |||
2008-01-19 | fixed potential unitialized variables, one array overflow | Paweł Kołodziejski | |
svn-id: r30571 | |||
2008-01-17 | Fixed obsolete comment. | Kari Salminen | |
svn-id: r30535 | |||
2008-01-17 | Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI ↵ | Kari Salminen | |
2.202 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30533 | |||
2008-01-17 | Fix for isalpha() assertions (Almost identical to revision 29924's fix). ↵ | Kari Salminen | |
Added the rationale for this fix in comments so hopefully this won't happen a third time at the same point in code ;). svn-id: r30531 | |||
2008-01-16 | Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using ↵ | Kari Salminen | |
Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30516 | |||
2008-01-14 | Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present ↵ | Kari Salminen | |
in the original game. svn-id: r30482 | |||
2008-01-13 | Indentation | Kari Salminen | |
svn-id: r30478 | |||
2008-01-11 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r30405 | |||
2008-01-11 | Don't show help when the alt or shift keys are pressed | Filippos Karapetis | |
svn-id: r30404 | |||
2008-01-11 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r30403 | |||
2008-01-10 | Remove disabling of moving using mouse in mines in Amiga's Gold Rush ↵ | Kari Salminen | |
introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given). svn-id: r30377 | |||
2008-01-10 | Disable moving using mouse in mines (Rooms 147-162) and ↵ | Kari Salminen | |
'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). svn-id: r30375 | |||
2008-01-09 | Fixed some issues with AGI keyboard input | Filippos Karapetis | |
svn-id: r30356 | |||
2008-01-09 | Added a debug command, did some cleanup | Filippos Karapetis | |
svn-id: r30351 | |||
2008-01-09 | Cleanup of the debugger commands, added some more commands, removed now ↵ | Filippos Karapetis | |
obsolete debug code svn-id: r30350 | |||
2008-01-09 | Added a debug console for Mickey's Space Adventures | Filippos Karapetis | |
svn-id: r30349 | |||
2008-01-07 | typo | Max Horn | |
svn-id: r30328 | |||
2008-01-07 | Reject AGIPAL-files with over 6 bits per color component. Makes at least ↵ | Kari Salminen | |
fanmade AGI game Naturette II's colors not be messed up anymore. svn-id: r30326 | |||
2008-01-07 | Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05). | Kari Salminen | |
svn-id: r30324 | |||
2008-01-07 | Add partial implementation of obj.status.v-command (Based on observations of ↵ | Kari Salminen | |
the command's output in the Amiga version of Gold Rush!). svn-id: r30321 | |||
2008-01-05 | Fixed warning. | Torbjörn Andersson | |
svn-id: r30269 | |||
2008-01-05 | Workaround for Amiga Gold Rush's broken picture 147 by patching it. | Kari Salminen | |
svn-id: r30263 | |||
2008-01-05 | Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes ↵ | Kari Salminen | |
walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene). svn-id: r30259 | |||
2008-01-05 | Implement unknown test command 19 (hopefully) properly and name it ↵ | Kari Salminen | |
unofficially as the in.motion.using.mouse-command. svn-id: r30251 | |||
2008-01-04 | Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this). | Kari Salminen | |
svn-id: r30213 | |||
2008-01-03 | Fix another -Wuninitialized warnings - n could have been returned w/o having ↵ | Max Horn | |
been set first svn-id: r30211 | |||
2008-01-03 | Silence a -Wuninitialized warning | Max Horn | |
svn-id: r30205 | |||
2008-01-03 | Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ↵ | Kari Salminen | |
3. These together fix Naturette 3's intro (No more long shakings). svn-id: r30193 | |||
2008-01-03 | Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵ | Kari Salminen | |
position and position.v use coordinate clipping for Space Trek. svn-id: r30190 | |||
2008-01-02 | Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵ | Kari Salminen | |
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164 | |||
2008-01-02 | Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵ | Kari Salminen | |
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153 | |||
2008-01-02 | Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵ | Kari Salminen | |
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136 | |||
2007-12-25 | Do not use abort (for that matter, shouldn't used exit(), either, but we ↵ | Max Horn | |
(ab)use that in various places anyway...) svn-id: r29994 | |||
2007-12-25 | Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj ↵ | Kari Salminen | |
priority error). svn-id: r29984 | |||
2007-12-20 | Clarify AGI FIXME | Max Horn | |
svn-id: r29930 | |||
2007-12-20 | Fix for isalpha() assertions | Filippos Karapetis | |
svn-id: r29924 | |||
2007-12-20 | Further changes to the AGI keyboard code, matching it against the original ↵ | Max Horn | |
Sarien SDL input code. There are still quite some bits which are unclear to me, though svn-id: r29921 | |||
2007-12-20 | More cleanup | Max Horn | |
svn-id: r29917 | |||
2007-12-20 | get rid of unused globals | Max Horn | |
svn-id: r29916 | |||
2007-12-13 | Use CLIP template for clipping in the AGI engine | Filippos Karapetis | |
svn-id: r29854 | |||
2007-12-10 | Save game header is 32 bits, not 16 | Filippos Karapetis | |
svn-id: r29819 | |||
2007-12-10 | Oops, fixed some problems with the last commit | Filippos Karapetis | |
svn-id: r29817 | |||
2007-12-10 | It's now possible again to import saved games from the original interpreter ↵ | Filippos Karapetis | |
of Winnie the Pooh svn-id: r29816 | |||
2007-12-09 | cleanup | Max Horn | |
svn-id: r29795 | |||
2007-12-09 | cleanup | Max Horn | |
svn-id: r29792 | |||
2007-12-08 | Saving and loading in Winnie the Pooh should now be endian and alignment ↵ | Filippos Karapetis | |
safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter svn-id: r29771 |