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AgeCommit message (Expand)Author
2017-09-22ALL: Specify the DisposeAfterUse constructor argument for dynamic memory writ...Bastien Bouclet
2017-08-11AGI: PREAGI: Add one more missing break statementEugene Sandulenko
2017-08-11AGI: PREAGI: Add missing break statementsEugene Sandulenko
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
2017-08-06JANITORIAL: Silence some GCC 7 warningsTorbjörn Andersson
2017-02-25AGI: always stop sound/music, when calling restore/save since 2.272Martin Kiewitz
2017-02-24AGI: act on exitAllLogics in testIfCode (fixes bug #9707)Martin Kiewitz
2017-02-23AGI: Clean up VM opcode handlingMartin Kiewitz
2017-02-11AGI: Hold-key-mode fixMartin Kiewitz
2017-02-10AGI: Make MH1 nightclub arcade sequence slower for AppleIIgsMartin Kiewitz
2016-11-29ALL: Remove comma before the word 'instead'Ben Castricum
2016-10-12AGI: Make TIME_DELAY 0 to set the game to 40 fpsMartin Kiewitz
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-03JANITORIAL: Fix include statementsEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
2016-06-05AGI: More class initializationEugene Sandulenko
2016-06-05AGI: Clean up object initializationEugene Sandulenko
2016-05-29Merge pull request #764 from salty-horse/agi_audioEugene Sandulenko
2016-05-25JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2016-05-22AGI: Fix invalid read (/crash), when shaking screenMartin Kiewitz
2016-05-22AGI: Reduce audio header dependenciesOri Avtalion
2016-05-17AGI: Remove useless code.Eugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-05-10AGI: Safer string copyingEugene Sandulenko
2016-05-07AGI: Reset all timers on startupEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-13AGI: Move predictivedialog.h out of agi.hOri Avtalion
2016-03-23AGI: Fix inaccurate predictive dialog trigger rectMartin Kiewitz
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-02-28AGI: Remove comma from "Pause when entering commands"Martin Kiewitz
2016-02-28AGI: Add optional "pause, when entering commands" featureMartin Kiewitz
2016-02-28AGI: Fix small memory leak in Hercules font loaderTorbjörn Andersson
2016-02-28AGI: Set monitor VM var to EGA for Hercules renderingMartin Kiewitz
2016-02-28AGI: Disable font loading from HGC_GRAF.OVL (AGI3)Martin Kiewitz
2016-02-28AGI: Hercules rendering for game screenMartin Kiewitz
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-25AGI: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25AGI: Add detection for 13th Disciple 1.01 bug #7010Martin Kiewitz
2016-02-20AGI: Add detection for fan games with broken volume bug #7035Martin Kiewitz
2016-02-20AGI: Added comments about Black Cauldron+KQ2, removed warningMartin Kiewitz
2016-02-19AGI: Comment about another artificial delay situationMartin Kiewitz
2016-02-19AGI: Fix a tiny inaccuracy in string word wrapperMartin Kiewitz
2016-02-19AGI: Add artificial delay for GR stagecoach pathMartin Kiewitz
2016-02-19AGI: Slightly change artificial delay to detect GR muleMartin Kiewitz
2016-02-19AGI: Fix comment about end.of.loop/motionMartin Kiewitz
2016-02-19AGI: Add detection+workaround for endofloop+motion at the same timeMartin Kiewitz
2016-02-19AGI: Save screen object loop_flagMartin Kiewitz
2016-02-18AGI: Add missed commaEugene Sandulenko