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AgeCommit message (Expand)Author
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2007-01-16Fix a minor compiler warning.David Symonds
2007-01-16Restore missing svn:keyword attributes.David Symonds
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-16Finish restructuring font data header for const correctness.David Symonds
2007-01-16Start restructuring font data header for const correctness.David Symonds
2007-01-15removed detection for two hacked titles (Gold Rush and Manhunter I)Stuart George
2007-01-14Be more flexible w.r.t. interpreter version being emulated.David Symonds
2007-01-14Add few more fanmade games. But they all will go away soon to an externalEugene Sandulenko
2007-01-12Fixed version number printing in alt-d dialogue boxStuart George
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
2007-01-12Patch #1632505: "AGI: Typo in detection code"Eugene Sandulenko
2007-01-09Specify language for some fan made games.Eugene Sandulenko
2007-01-09Add... ahem... 188 AGI fanmade games to detector.Eugene Sandulenko
2007-01-08Disable duplicate detection entry for AGI game MUMG.David Symonds
2007-01-07Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanupMax Horn
2007-01-07Fix interpretation of enable.item() and disable.item() AGI functions; they af...David Symonds
2007-01-07Add KQ2 2.1 (PC version) to AGI detection list.David Symonds
2007-01-07Add a PQ1 (2.0G) detection entry.David Symonds
2007-01-06Removed almost all the remaining hires code.David Symonds
2007-01-06Another set of unused hires code bites the dust.David Symonds
2007-01-06More hires removal, this time from sprites.David Symonds
2007-01-06Start removing hires code from AGI engine.David Symonds
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
2007-01-06Menus should wrap around at top and bottom.David Symonds
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
2006-12-28Add a few AGI md5sums (sq1, pq1, lsl1)James Brown
2006-12-21Fix copyright and svn properties.Eugene Sandulenko
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-12-19Changed game id's back to agi. Added some KQ2 entriesStuart George
2006-12-19oopsEugene Sandulenko
2006-12-19Update makefileEugene Sandulenko
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
2006-12-07Fixed button renderingStuart George
2006-12-06Fixing some compiler warningsMax Horn
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-12-06Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.Eugene Sandulenko
2006-11-23Only bring up the predictive dialog on left clicks, not just any event. (I.e.Torbjörn Andersson
2006-11-22Don't crash in loadDict() if pred.txt is missing.Torbjörn Andersson
2006-11-18Specify proper copyright line for AGI engine.Eugene Sandulenko
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-07fix (un)signedness warningsMax Horn
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko