Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-03-19 | AGI: Add md5 for fangame Toby's World (Demo). | JenniBee | |
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-07 | Merge pull request #396 from JenniBee/md5s | Einar Johan Trøan Sømåen | |
Adding detection for more fan games | |||
2013-10-08 | AGI: Fix bad buffer overrun. CID 1004029 | Eugene Sandulenko | |
2013-10-07 | AGI: Fix potential buffer overrun. CID 1004028 | Eugene Sandulenko | |
2013-10-07 | AGI: Fix buffer overrun. CID 1004033 | Eugene Sandulenko | |
2013-10-07 | AGI: Fix buffer overrun. CID 1004030 | Eugene Sandulenko | |
2013-10-01 | AGI: Skip words starting with digits that are filed under 'a' in the dictionary. | Willem Jan Palenstijn | |
The fan game SQ0 does this (for '7up', among others), and this caused us to skip all words starting with an 'a'. Bug #3615061. | |||
2013-09-19 | AGI: Adding detection for the Ultimate AGI Fangame Demo. | JenniBee | |
2013-09-12 | Merge pull request #378 from lordhoto/pluggable-engines-translations | Johannes Schickel | |
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES | |||
2013-08-19 | AGI: Adding detection for original AGI Tetris by Peter Kelly. | JenniBee | |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-07-15 | AGI: Mark fall-through. Detected by CID 1003771 | Eugene Sandulenko | |
2013-07-15 | AGI: Fix CID 1003768. Missing break in switch | Eugene Sandulenko | |
2013-07-15 | AGI: Fix CID 1003769. Missing break in switch | Eugene Sandulenko | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-06-06 | ALL: Fix typo (succesful -> successful) | Willem Jan Palenstijn | |
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this. | |||
2013-05-11 | AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game" | Filippos Karapetis | |
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1 | |||
2013-05-11 | AGI: Remove obsolete TODO | Filippos Karapetis | |
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415 | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-05-02 | AGI: Fix unitialized variables. CID 1002922 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003890 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003889 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003888 | Eugene Sandulenko | |
2013-04-21 | AGI: Fix delete/delete[] | Willem Jan Palenstijn | |
2013-04-21 | AGI: Fix sound deinit. CID 1004128 | Eugene Sandulenko | |
We really left sound gen leaked with preagi games. | |||
2013-04-18 | AGI: Silence another clang var | Max Horn | |
Reading an array without using the resulting value has no effect. In any case, this code still looks like it may be broken, so somebody who knows more about AGI should perhaps investigate this closer. | |||
2013-04-18 | AGI: Get rid of unused SoundMgr parameters | Max Horn | |
2013-04-18 | AGI: Fix typo in issetv opcode | Willem Jan Palenstijn | |
This fixes bug #3611262 | |||
2013-01-26 | JANITORIAL: Enforce "} // End of namespace" with a single space after }. | Johannes Schickel | |
2013-01-09 | AGI: Silence C++11 narrowing warning. | Johannes Schickel | |
2012-11-07 | AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush | Filippos Karapetis | |
Both games use an additional parameter for show.mouse and hide.mouse. Ignoring these confused the script parser, which started parsing junk. Fixes bugs #3577754 and #3426946. | |||
2012-11-06 | AGI: Some cleanup of the debug console | Filippos Karapetis | |
- Merge the two different room debug commands in Mickey - Remove the "crc" stub console command | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-08-15 | AGI: Replace detector printf usage with logMessage. | Alyssa Milburn | |
2012-06-10 | GUI: Refactor default savegame description creation. | Johannes Schickel | |
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place. | |||
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-05-03 | AGI: Proper handling of the cancel button when saving/loading | Filippos Karapetis | |
2012-03-27 | AGI: Add played time information to saved games | Filippos Karapetis | |
2012-03-27 | AGI: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2012-03-26 | AGI: Fix compilation on NDS, broken due to predictive text changes. | D G Turner | |
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-22 | ALL: Fix some signed/unsigned comparison warnings. | Johannes Schickel | |