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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2016-01-26
AGI: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-21
AGI: Give a nicer error message on invalid render mode.
Johannes Schickel
2016-01-19
AGI: fix Apple IIgs sound invalid memory access
Martin Kiewitz
2016-01-19
AGI: reverse Apple IIgs stereo cleanup
Martin Kiewitz
2016-01-19
AGI: reverse stereo for Apple IIgs + cleanup
Martin Kiewitz
2016-01-18
AGI: fix Apple IIgs sound code + cleanup
Martin Kiewitz
2015-12-28
AGI: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-06
AGI: Remove unused variable
Torbjörn Andersson
2015-12-05
AGI: stub for AGI1 newRoom()
Eugene Sandulenko
2015-11-28
AGI: Improve debug output
Eugene Sandulenko
2015-11-27
AGI: Better pointer checking
Eugene Sandulenko
2015-11-27
AGI: Removed excess check
Eugene Sandulenko
2015-11-23
AGI: add new debug command "version"
Martin Kiewitz
2015-07-26
AGI: Add detection for the fangame 'The Gourd of the Beans'
Matthew Hoops
2015-07-19
AGI: Disable unused palettes for compilation
Max Horn
2015-07-19
AGI: Enable sound by default in Mickey's Space Adventure.
Kirben
2015-05-19
AGI: implement original sierra font, fix bug #6405
Martin Kiewitz
2015-05-15
AGI: mouse support cleanup
Martin Kiewitz
2015-05-15
AGI: implement engine option to disable mouse
Martin Kiewitz
2015-05-11
AGI: Remove dead code in PCjr code
Thierry Crozat
2015-05-10
AGI: Change the way the mixer volume is handled in the PCjr player
Thierry Crozat
2015-05-10
AGI: Fix PCjr dissolve method used for early versions
Thierry Crozat
2015-05-10
AGI: Fix bug with music/SFX volume in PCjr
Thierry Crozat
2015-05-10
AGI: Use correct volume for PCjr output
Thierry Crozat
2014-12-22
AGI: use shorter sizes for buffers
Pino Toscano
2014-12-22
AGI: use Common::String::format when possible
Pino Toscano
2014-12-07
AGI: Disable/remove unused code
Filippos Karapetis
2014-12-07
AGI: Set the correct palette to use for each Amiga game
Filippos Karapetis
2014-05-27
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
Johannes Schickel
2014-03-19
AGI: Add md5 for fangame Toby's World (Demo).
JenniBee
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-07
Merge pull request #396 from JenniBee/md5s
Einar Johan Trøan Sømåen
2013-10-08
AGI: Fix bad buffer overrun. CID 1004029
Eugene Sandulenko
2013-10-07
AGI: Fix potential buffer overrun. CID 1004028
Eugene Sandulenko
2013-10-07
AGI: Fix buffer overrun. CID 1004033
Eugene Sandulenko
2013-10-07
AGI: Fix buffer overrun. CID 1004030
Eugene Sandulenko
2013-10-01
AGI: Skip words starting with digits that are filed under 'a' in the dictionary.
Willem Jan Palenstijn
2013-09-19
AGI: Adding detection for the Ultimate AGI Fangame Demo.
JenniBee
2013-09-12
Merge pull request #378 from lordhoto/pluggable-engines-translations
Johannes Schickel
2013-08-19
AGI: Adding detection for original AGI Tetris by Peter Kelly.
JenniBee
2013-08-12
I18N: Move specification of engine specific files to enginedir/POTFILES.
Johannes Schickel
2013-07-15
AGI: Mark fall-through. Detected by CID 1003771
Eugene Sandulenko
2013-07-15
AGI: Fix CID 1003768. Missing break in switch
Eugene Sandulenko
2013-07-15
AGI: Fix CID 1003769. Missing break in switch
Eugene Sandulenko
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