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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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2007-08-04
Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions o...
Kari Salminen
2007-08-04
Some Apple IIGS sound chip playing mode defines etc.
Kari Salminen
2007-08-04
Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
Torbjörn Andersson
2007-08-03
Added Apple IIGS arrow cursor data.
Kari Salminen
2007-08-03
Figured out most missing parts of the Apple IIGS sample header. Added methods...
Kari Salminen
2007-08-02
Added reading of volume parameter from Apple IIGS AGI sample header.
Kari Salminen
2007-08-02
Added methods for reading Apple IIGS AGI samples and creating AudioStream-obj...
Kari Salminen
2007-08-01
Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2.
Kari Salminen
2007-07-27
AGI game strings which are substituted in game texts may contain values as we...
Filippos Karapetis
2007-07-17
Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...
Filippos Karapetis
2007-07-16
Porting DS word completion keyboard changes from branch0-10-0.
Neil Millstone
2007-07-15
Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPal...
Kari Salminen
2007-07-15
Enabled menus in some old AGI games (released in 1986) which did not have men...
Filippos Karapetis
2007-07-11
Cleaned up comments
Filippos Karapetis
2007-07-11
Enable menus for Space Quest 1 (PC) 1.1A
Filippos Karapetis
2007-07-11
Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like wi...
Filippos Karapetis
2007-07-11
Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate eve...
Filippos Karapetis
2007-07-10
Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which was
Torbjörn Andersson
2007-07-10
Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
Kari Salminen
2007-07-10
Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...
Kari Salminen
2007-07-10
For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple)
Torbjörn Andersson
2007-07-10
Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ...
Kari Salminen
2007-07-10
Change AgiTextColor's default color to black text on white background.
Kari Salminen
2007-07-10
Add AgiButtonStyle and create correct style according to render mode (Support...
Kari Salminen
2007-07-09
Fix for bug #1742432 - AGI: Engine crashes if no game is detected
Filippos Karapetis
2007-07-09
Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"
Filippos Karapetis
2007-07-06
Only redraw the save/load dialog when something in it has changed.
Torbjörn Andersson
2007-07-06
Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ...
Kari Salminen
2007-07-06
Added Amiga-style mouse cursor. Used with Amiga-render mode.
Kari Salminen
2007-07-06
Tidied up and simplified AGI mouse cursor management.
Kari Salminen
2007-07-02
Adding hooks for word completion interface on DS port
Neil Millstone
2007-07-01
Removing non-ASCII chars from source code
Max Horn
2007-06-29
Oops. An extra comma in the enum list's end. Removed.
Kari Salminen
2007-06-29
Set AGI monitor type variable (vMonitor/v26) according to render mode.
Kari Salminen
2007-06-28
Removed superfluous comment and converted an int to bool conversion to a more...
Kari Salminen
2007-06-26
Fix saving & restoring with AGI256 and AGI256-2 games.
Kari Salminen
2007-06-25
Add workaround for Gold Rush intro skipping bug #1737343.
Kari Salminen
2007-06-25
Removed obsolete code for setting transparent debugging console colors.
Kari Salminen
2007-06-25
Unified GfxMgr::putPixelsA-function's priority info handling.
Kari Salminen
2007-06-25
Fix priority screen showing when using AGI256 or AGI256-2.
Kari Salminen
2007-06-22
AGI: Properly handle backspace key on all systems, not just OS X
Max Horn
2007-06-21
Use KEYCODE constants.
Torbjörn Andersson
2007-06-20
Add AGI256-2 support (On top of already present AGI256 support).
Kari Salminen
2007-06-20
Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ...
Kari Salminen
2007-06-20
Make drawing & blitting always use the correct screen
Kari Salminen
2007-06-20
Add AGI256 picture resource loading using AGI command unknown170. Uses parts ...
Kari Salminen
2007-06-20
Add AGI256 picture resource decoding support to PictureMgr::decodePicture.
Kari Salminen
2007-06-20
Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...
Kari Salminen
2007-06-20
Add AGI256 and AGI256-2 game feature flags to games that use them.
Kari Salminen
2007-06-20
svn-id: r27561
Kari Salminen
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