Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-04 | Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions ↵ | Kari Salminen | |
on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). Thanks to Carch for reporting the compilation problems. svn-id: r28446 | |||
2007-08-04 | Some Apple IIGS sound chip playing mode defines etc. | Kari Salminen | |
svn-id: r28445 | |||
2007-08-04 | Tell the user if saving a game fails. (I haven't tested the saveGameSimple() | Torbjörn Andersson | |
function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441 | |||
2007-08-03 | Added Apple IIGS arrow cursor data. | Kari Salminen | |
svn-id: r28436 | |||
2007-08-03 | Figured out most missing parts of the Apple IIGS sample header. Added ↵ | Kari Salminen | |
methods for reading Apple IIGS instrument headers. svn-id: r28432 | |||
2007-08-02 | Added reading of volume parameter from Apple IIGS AGI sample header. | Kari Salminen | |
svn-id: r28405 | |||
2007-08-02 | Added methods for reading Apple IIGS AGI samples and creating ↵ | Kari Salminen | |
AudioStream-objects out of them. Commented out some code to make things compile. svn-id: r28404 | |||
2007-08-01 | Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2. | Kari Salminen | |
svn-id: r28387 | |||
2007-07-27 | AGI game strings which are substituted in game texts may contain values as ↵ | Filippos Karapetis | |
well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" svn-id: r28235 | |||
2007-07-17 | Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵ | Filippos Karapetis | |
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129 | |||
2007-07-16 | Porting DS word completion keyboard changes from branch0-10-0. | Neil Millstone | |
svn-id: r28125 | |||
2007-07-15 | Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵ | Kari Salminen | |
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114 | |||
2007-07-15 | Enabled menus in some old AGI games (released in 1986) which did not have ↵ | Filippos Karapetis | |
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 | |||
2007-07-11 | Cleaned up comments | Filippos Karapetis | |
svn-id: r28034 | |||
2007-07-11 | Enable menus for Space Quest 1 (PC) 1.1A | Filippos Karapetis | |
svn-id: r28033 | |||
2007-07-11 | Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like ↵ | Filippos Karapetis | |
with KQ3 Amiga svn-id: r28025 | |||
2007-07-11 | Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate ↵ | Filippos Karapetis | |
event is set. If that event is equal to 0x20, it was incorrectly triggered when the space bar key was pressed svn-id: r28024 | |||
2007-07-10 | Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which was | Torbjörn Andersson | |
introduced when migrating to KEYCODE constants. Considering how silly the bug was, I probably introduced it myself. svn-id: r28017 | |||
2007-07-10 | Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode. | Kari Salminen | |
svn-id: r28015 | |||
2007-07-10 | Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵ | Kari Salminen | |
It's next. svn-id: r28014 | |||
2007-07-10 | For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple) | Torbjörn Andersson | |
caused a linking error on my computer. Worked around that, and added curly braces for (IMO) better readability. svn-id: r28013 | |||
2007-07-10 | Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ↵ | Kari Salminen | |
Fixed. svn-id: r28011 | |||
2007-07-10 | Change AgiTextColor's default color to black text on white background. | Kari Salminen | |
svn-id: r28010 | |||
2007-07-10 | Add AgiButtonStyle and create correct style according to render mode ↵ | Kari Salminen | |
(Supports PC and Amiga styles). svn-id: r28009 | |||
2007-07-09 | Fix for bug #1742432 - AGI: Engine crashes if no game is detected | Filippos Karapetis | |
svn-id: r27993 | |||
2007-07-09 | Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)" | Filippos Karapetis | |
svn-id: r27989 | |||
2007-07-06 | Only redraw the save/load dialog when something in it has changed. | Torbjörn Andersson | |
svn-id: r27942 | |||
2007-07-06 | Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ↵ | Kari Salminen | |
though. svn-id: r27941 | |||
2007-07-06 | Added Amiga-style mouse cursor. Used with Amiga-render mode. | Kari Salminen | |
svn-id: r27938 | |||
2007-07-06 | Tidied up and simplified AGI mouse cursor management. | Kari Salminen | |
svn-id: r27937 | |||
2007-07-02 | Adding hooks for word completion interface on DS port | Neil Millstone | |
svn-id: r27871 | |||
2007-07-01 | Removing non-ASCII chars from source code | Max Horn | |
svn-id: r27818 | |||
2007-06-29 | Oops. An extra comma in the enum list's end. Removed. | Kari Salminen | |
svn-id: r27775 | |||
2007-06-29 | Set AGI monitor type variable (vMonitor/v26) according to render mode. | Kari Salminen | |
svn-id: r27774 | |||
2007-06-28 | Removed superfluous comment and converted an int to bool conversion to a ↵ | Kari Salminen | |
more usual way. svn-id: r27757 | |||
2007-06-26 | Fix saving & restoring with AGI256 and AGI256-2 games. | Kari Salminen | |
(Should save, restore and use decodePicture's agi256-parameter correctly now). svn-id: r27730 | |||
2007-06-25 | Add workaround for Gold Rush intro skipping bug #1737343. | Kari Salminen | |
svn-id: r27719 | |||
2007-06-25 | Removed obsolete code for setting transparent debugging console colors. | Kari Salminen | |
svn-id: r27714 | |||
2007-06-25 | Unified GfxMgr::putPixelsA-function's priority info handling. | Kari Salminen | |
svn-id: r27710 | |||
2007-06-25 | Fix priority screen showing when using AGI256 or AGI256-2. | Kari Salminen | |
svn-id: r27707 | |||
2007-06-22 | AGI: Properly handle backspace key on all systems, not just OS X | Max Horn | |
svn-id: r27638 | |||
2007-06-21 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27596 | |||
2007-06-20 | Add AGI256-2 support (On top of already present AGI256 support). | Kari Salminen | |
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572 | |||
2007-06-20 | Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵ | Kari Salminen | |
for 256 colors in AGI256 mode). svn-id: r27571 | |||
2007-06-20 | Make drawing & blitting always use the correct screen | Kari Salminen | |
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570 | |||
2007-06-20 | Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵ | Kari Salminen | |
of patch #1728713. svn-id: r27569 | |||
2007-06-20 | Add AGI256 picture resource decoding support to PictureMgr::decodePicture. | Kari Salminen | |
svn-id: r27568 | |||
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and ↵ | Kari Salminen | |
AGI256-2). svn-id: r27564 | |||
2007-06-20 | Add AGI256 and AGI256-2 game feature flags to games that use them. | Kari Salminen | |
svn-id: r27562 | |||
2007-06-20 | svn-id: r27561 | Kari Salminen | |