Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-28 | AGI: Improve debug output | Eugene Sandulenko | |
2015-11-27 | AGI: Better pointer checking | Eugene Sandulenko | |
2015-11-27 | AGI: Removed excess check | Eugene Sandulenko | |
2015-11-23 | AGI: add new debug command "version" | Martin Kiewitz | |
Tries to figure out the game version It does this by scanning through all game scripts Sadly there is no better way, because there is no common location of the game version | |||
2015-07-26 | AGI: Add detection for the fangame 'The Gourd of the Beans' | Matthew Hoops | |
2015-07-19 | AGI: Disable unused palettes for compilation | Max Horn | |
2015-07-19 | AGI: Enable sound by default in Mickey's Space Adventure. | Kirben | |
2015-05-19 | AGI: implement original sierra font, fix bug #6405 | Martin Kiewitz | |
custom font is still used for fanmade games i cannot test preAGI games, because I don't own those. | |||
2015-05-15 | AGI: mouse support cleanup | Martin Kiewitz | |
2015-05-15 | AGI: implement engine option to disable mouse | Martin Kiewitz | |
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix. | |||
2015-05-11 | AGI: Remove dead code in PCjr code | Thierry Crozat | |
I forgot to remove that code in commit 0cb0a09 when I removed the line that preceded it. | |||
2015-05-10 | AGI: Change the way the mixer volume is handled in the PCjr player | Thierry Crozat | |
Instead of factoring the volume into the tone attenuation it now scales the volume table. This way it still uses the full table when playing at a low volume and therefore keeps the 16 attenuation levels. Also use kMusicSoundType instead of kSFXSoundType to be coherent with what the MIDI output is doing (volume for both music and SFX is controlled by the Music volume slider). | |||
2015-05-10 | AGI: Fix PCjr dissolve method used for early versions | Thierry Crozat | |
This was a regression from ceb2909. | |||
2015-05-10 | AGI: Fix bug with music/SFX volume in PCjr | Thierry Crozat | |
A higher volume in the GUI resulted in a lower music volume (and lower volume in the GUI resulted in higher music volume). | |||
2015-05-10 | AGI: Use correct volume for PCjr output | Thierry Crozat | |
This looks like a regression from commit 24bb5da: AGI: Add a layer of abstraction between the sound chip and the two players | |||
2014-12-22 | AGI: use shorter sizes for buffers | Pino Toscano | |
Instead of allocate them with MAXPATHLEN as size, just give them the size for the data that are going to be written on them. | |||
2014-12-22 | AGI: use Common::String::format when possible | Pino Toscano | |
Use Common::String::format instead of a MAXPATHLEN-sized char[] buffer. | |||
2014-12-07 | AGI: Disable/remove unused code | Filippos Karapetis | |
This is code that isn't used currently. Thanks to fingolfin for pointing out these parts of the code | |||
2014-12-07 | AGI: Set the correct palette to use for each Amiga game | Filippos Karapetis | |
The Amiga palettes were added in 16529e58e6, but were never used. A new game-specific option has been added for the old Amiga palette | |||
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-03-19 | AGI: Add md5 for fangame Toby's World (Demo). | JenniBee | |
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-07 | Merge pull request #396 from JenniBee/md5s | Einar Johan Trøan Sømåen | |
Adding detection for more fan games | |||
2013-10-08 | AGI: Fix bad buffer overrun. CID 1004029 | Eugene Sandulenko | |
2013-10-07 | AGI: Fix potential buffer overrun. CID 1004028 | Eugene Sandulenko | |
2013-10-07 | AGI: Fix buffer overrun. CID 1004033 | Eugene Sandulenko | |
2013-10-07 | AGI: Fix buffer overrun. CID 1004030 | Eugene Sandulenko | |
2013-10-01 | AGI: Skip words starting with digits that are filed under 'a' in the dictionary. | Willem Jan Palenstijn | |
The fan game SQ0 does this (for '7up', among others), and this caused us to skip all words starting with an 'a'. Bug #3615061. | |||
2013-09-19 | AGI: Adding detection for the Ultimate AGI Fangame Demo. | JenniBee | |
2013-09-12 | Merge pull request #378 from lordhoto/pluggable-engines-translations | Johannes Schickel | |
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES | |||
2013-08-19 | AGI: Adding detection for original AGI Tetris by Peter Kelly. | JenniBee | |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-07-15 | AGI: Mark fall-through. Detected by CID 1003771 | Eugene Sandulenko | |
2013-07-15 | AGI: Fix CID 1003768. Missing break in switch | Eugene Sandulenko | |
2013-07-15 | AGI: Fix CID 1003769. Missing break in switch | Eugene Sandulenko | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-06-06 | ALL: Fix typo (succesful -> successful) | Willem Jan Palenstijn | |
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this. | |||
2013-05-11 | AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game" | Filippos Karapetis | |
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1 | |||
2013-05-11 | AGI: Remove obsolete TODO | Filippos Karapetis | |
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415 | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-05-02 | AGI: Fix unitialized variables. CID 1002922 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003890 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003889 | Eugene Sandulenko | |
2013-04-27 | AGI: Null terminate string. CID 1003888 | Eugene Sandulenko | |