Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-25 | AGI: Respect mute setting | Eugene Sandulenko | |
svn-id: r52373 | |||
2010-08-25 | AGI: Fix bug #3034370 | Eugene Sandulenko | |
Bug #3034370: "Manhunter: New York keyboard unresponsive". Actually the keyboard was made responsive after June implementation of set.key, still the game speed was increasing. Fixed that too. svn-id: r52369 | |||
2010-08-25 | AGI: Reset controllers on game restart | Eugene Sandulenko | |
svn-id: r52368 | |||
2010-08-24 | AGI: Fix bug #3017908: "AGI: No music with the new MIDI patch" | Eugene Sandulenko | |
Fixed by performing proper MIDI initialization. svn-id: r52332 | |||
2010-07-26 | AGI: Fix valgrind warning | Eugene Sandulenko | |
svn-id: r51312 | |||
2010-07-26 | AGI: Fix crash on exit thanks to valgrind | Eugene Sandulenko | |
svn-id: r51311 | |||
2010-07-26 | AGI: Fix spelling and formatting | Eugene Sandulenko | |
svn-id: r51310 | |||
2010-07-23 | AGI: Fix bug #3017911 | Eugene Sandulenko | |
Bug #3017911: "AGI (Fan): SQ0 - Ego flickering". It is a regression from r49745, as it appeared, some of the screen updates were too much. svn-id: r51223 | |||
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn | |
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 | |||
2010-07-16 | Use "true" instead of "1" in if statements to make clang a bit more happier ↵ | Johannes Schickel | |
with -Werror. svn-id: r50943 | |||
2010-07-16 | Cleanup. | Torbjörn Andersson | |
svn-id: r50928 | |||
2010-07-14 | Fix non-PCSPK sound types in AGI. | Matthew Hoops | |
svn-id: r50891 | |||
2010-07-02 | AGI: Removed the deprecated (and confusing) getGameId() function inside the ↵ | Filippos Karapetis | |
AgiEngine class, and fixed a related bug, too svn-id: r50607 | |||
2010-07-02 | AGI: Fixed bug #3017905 - "AGI: GR - Crash on start". A free() was done on ↵ | Filippos Karapetis | |
an already freed reference svn-id: r50606 | |||
2010-06-21 | Patch #1956501: "GUI/LAUNCHER: Midi device selection" | Max Horn | |
svn-id: r50128 | |||
2010-06-21 | AGI: Turn some more AGI static functions into AgiEngine methods | Max Horn | |
svn-id: r50127 | |||
2010-06-21 | AGI: Change a static var to member var AgiEngine::_lastTickTimer | Max Horn | |
svn-id: r50126 | |||
2010-06-21 | AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some ↵ | Max Horn | |
#defines svn-id: r50125 | |||
2010-06-21 | AGI: Change AGI commands/opcodes to member methods | Max Horn | |
svn-id: r50124 | |||
2010-06-20 | Don't go into "menu input mode" unless the game currently allows the menus to | Torbjörn Andersson | |
be displayed. I hope this is the correct fix to keep Police Quest 1 from hanging if you press Escape while reading the newspaper in the briefing room. svn-id: r50072 | |||
2010-06-19 | AGI: Get rid of GID_SQ0 | Max Horn | |
svn-id: r50049 | |||
2010-06-19 | AGI: Fix detection of AGI Tetris and Caitlyn's Destiny | Max Horn | |
svn-id: r50048 | |||
2010-06-18 | AGI: Change some #defines to enums | Max Horn | |
svn-id: r50033 | |||
2010-06-18 | AGI: cleanup | Max Horn | |
svn-id: r50032 | |||
2010-06-18 | AGI: Fix serguei1/serguei2/sqx detection | Max Horn | |
svn-id: r50031 | |||
2010-06-15 | Added the same quit/restart test to print() as we have in so many other places. | Torbjörn Andersson | |
This makes it easier to quit the game during the text box in the King's Quest 3 into, and probably other places as well. svn-id: r49881 | |||
2010-06-15 | Remove unnecessary svn:executable properties | Willem Jan Palenstijn | |
svn-id: r49870 | |||
2010-06-15 | AGI: Specify bug reference for workaround | Max Horn | |
svn-id: r49845 | |||
2010-06-15 | Fix spelling, cleanup | Max Horn | |
svn-id: r49843 | |||
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-15 | Sound: add PCJR as a pseudodriver. | Eugene Sandulenko | |
Since AGI distinguishes between PCSPK and PCJR/Tandy, make it as a pseudodriver. svn-id: r49782 | |||
2010-06-15 | AGI: enable MIDI in options since now there are ways to play it. | Eugene Sandulenko | |
svn-id: r49781 | |||
2010-06-15 | AGI: Made proper Tandy emulator default for PC games. | Eugene Sandulenko | |
svn-id: r49760 | |||
2010-06-15 | AGI: rearranged class methods a bit and cleanup. | Eugene Sandulenko | |
svn-id: r49758 | |||
2010-06-15 | AGI: Split all sound generators into separate modules. | Eugene Sandulenko | |
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757 | |||
2010-06-15 | AGI: Implement FR #2813133. | Eugene Sandulenko | |
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support". Add proper Tandy music. Heavily based on NAGI source, thus attached its X11 license. To run it now use -e pcjr. Old one is still default for adlib but most likely will be changed in the future. Also lied ground for further separation of different sound generators. svn-id: r49755 | |||
2010-06-15 | AGI: Make sure that sound variable is reset once music is stopped. | Eugene Sandulenko | |
svn-id: r49754 | |||
2010-06-15 | AGI: properly setup Sound var. | Eugene Sandulenko | |
svn-id: r49752 | |||
2010-06-15 | AGI: Implement FR #1913900. | Eugene Sandulenko | |
FR #1913900: "AGI: MIDI support". Currently it gets selected when Adlib is chosen. Finding a better way to do it is a todo. Also default instrument mapping is plain. Based on original code by Jens. Christian Restemeier. svn-id: r49751 | |||
2010-06-15 | AGI: Split out IIgs sound emulator into separate files. | Eugene Sandulenko | |
svn-id: r49749 | |||
2010-06-15 | AGI: Implement FR #1881179. | Eugene Sandulenko | |
FR #1881179: "AGI detecting agi mouse". Always run ScummVM in AGIMOUSE compatibility mode, thus no detection for it is needed. svn-id: r49748 | |||
2010-06-15 | AGI: Fix walking for some versions of KQ4. | Eugene Sandulenko | |
svn-id: r49747 | |||
2010-06-15 | AGI: Fix bug #2825273. | Eugene Sandulenko | |
Bug #2825273: "AGI: KQ4: Dwarf sequence". Always allow ESC to work in KQ4. svn-id: r49746 | |||
2010-06-15 | AGI: Implemented immediate update for most of gfx to match original. | Eugene Sandulenko | |
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745 | |||
2010-06-15 | AGI: Fix bug #1875842. | Eugene Sandulenko | |
Bug #1875842: "AGI: Character loses final walking position". Do not reset ADJ_EGO_XY if non-directional keys were pressed. svn-id: r49744 | |||
2010-06-15 | AGI: Fix bug #2825278. | Eugene Sandulenko | |
Bug #2825278: "AGI: KQ4: Swimming on land". Our drawing code was not picture perfect, and thus priority screen was trashed by one of Fills, i.e. the color leaked and took whole screen. svn-id: r49743 | |||
2010-06-15 | AGI: Fix bug #1945716. | Eugene Sandulenko | |
Bug #1945716: "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased". Added a workaround, since it is design flaw of our rendering system. svn-id: r49742 | |||
2010-06-15 | AGI: proper fix for sprite leftover-related bugs. Removed workarounds. | Eugene Sandulenko | |
svn-id: r49741 | |||
2010-06-15 | AGI: improve script-related debug output. | Eugene Sandulenko | |
svn-id: r49740 | |||
2010-06-15 | AGI: made sprite-related debug output more informative | Eugene Sandulenko | |
svn-id: r49739 |