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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2006-08-26
Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen
Travis Howell
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-06-26
Patch #1512689: "Fixing AGI Game Detection"
Eugene Sandulenko
2006-06-24
Added some FIXME comments to AGI engine
Max Horn
2006-06-24
cleanup
Max Horn
2006-06-24
Renamed class Timer to TimerManager (the old name was somewhat incorrect/conf...
Max Horn
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-06-06
For the masochists out there,i it is now possible to select the PC Speaker
Torbjörn Andersson
2006-06-03
Split ID string into several small strings for systems not coping with large ...
Lars Persson
2006-06-01
Fix keyboard input. Now it is possible to use key modifiers freely.
Eugene Sandulenko
2006-05-31
Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 an...
Willem Jan Palenstijn
2006-05-31
Fixed many const related warnings
Max Horn
2006-05-30
cleanup
Willem Jan Palenstijn
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-29
objectify AGI menu.h/cpp
Willem Jan Palenstijn
2006-05-28
Apparently some games use the F10 key, which makes it a poor choice for opening
Torbjörn Andersson
2006-05-28
Allow key pad navigation.
Torbjörn Andersson
2006-05-26
replace agi/list.h by Common::List; cleanup
Willem Jan Palenstijn
2006-05-26
If a game ends by natural causes, unload_object() will be called twice. Make
Torbjörn Andersson
2006-05-26
replace agi/list.h by Common::List
Willem Jan Palenstijn
2006-05-25
remove superfluous struct keywords
Willem Jan Palenstijn
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-25
add and use is_ego_view() function
Willem Jan Palenstijn
2006-05-25
- Fix typo in debug level Scripts.
Eugene Sandulenko
2006-05-25
Minor cleanup and formatting
Eugene Sandulenko
2006-05-25
Made CGA rendering, EGA/VGA palette selectable via render_mode
Eugene Sandulenko
2006-05-25
fix out-of-bounds array access
Willem Jan Palenstijn
2006-05-25
fixed regression after conversion console
Paweł Kołodziejski
2006-05-24
Fixed warning.
Torbjörn Andersson
2006-05-24
Fix crash. Console should be created after graphics init
Eugene Sandulenko
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
Update only dirty rects instead of fullscreen update
Eugene Sandulenko
2006-05-24
Fix a const warning
Max Horn
2006-05-24
Fixed most - not all - GCC warnings.
Torbjörn Andersson
2006-05-24
From what I understand, the __ prefix is generally reserved for system headers,
Torbjörn Andersson
2006-05-24
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
Paweł Kołodziejski
2006-05-24
cleanup
Paweł Kołodziejski
2006-05-24
fixed modifier keys
Paweł Kołodziejski
2006-05-24
moved addSpecialDebugLevel into constructor
Paweł Kołodziejski
2006-05-24
include mouse support always
Paweł Kołodziejski
2006-05-24
ops
Paweł Kołodziejski
2006-05-24
formating a bit
Paweł Kołodziejski
2006-05-24
removed not used anymore variable
Paweł Kołodziejski
2006-05-24
strip one level of func
Paweł Kołodziejski
2006-05-24
Seems like the sound is generated at 22050 Hz regardless of output sample rate.
Torbjörn Andersson
2006-05-23
imported AGI engine
Paweł Kołodziejski