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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2016-02-28
AGI: Disable font loading from HGC_GRAF.OVL (AGI3)
Martin Kiewitz
2016-02-28
AGI: Hercules rendering for game screen
Martin Kiewitz
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-25
AGI: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-25
AGI: Add detection for 13th Disciple 1.01 bug #7010
Martin Kiewitz
2016-02-20
AGI: Add detection for fan games with broken volume bug #7035
Martin Kiewitz
2016-02-20
AGI: Added comments about Black Cauldron+KQ2, removed warning
Martin Kiewitz
2016-02-19
AGI: Comment about another artificial delay situation
Martin Kiewitz
2016-02-19
AGI: Fix a tiny inaccuracy in string word wrapper
Martin Kiewitz
2016-02-19
AGI: Add artificial delay for GR stagecoach path
Martin Kiewitz
2016-02-19
AGI: Slightly change artificial delay to detect GR mule
Martin Kiewitz
2016-02-19
AGI: Fix comment about end.of.loop/motion
Martin Kiewitz
2016-02-19
AGI: Add detection+workaround for endofloop+motion at the same time
Martin Kiewitz
2016-02-19
AGI: Save screen object loop_flag
Martin Kiewitz
2016-02-18
AGI: Add missed comma
Eugene Sandulenko
2016-02-18
AGI: Apple IIgs time delay override MH1 completed
Martin Kiewitz
2016-02-18
AGI: Apple IIgs time delay override KQ4 completed
Martin Kiewitz
2016-02-17
AGI: Make SQ2 Apple IIgs get a AGI 2.917 equivalent and not 2.936
Martin Kiewitz
2016-02-16
AGI: Added comment about artificial delay sq2 scene
Martin Kiewitz
2016-02-16
AGI: Set.pri.base comments added (Apple IIgs KQ3+SQ2)
Martin Kiewitz
2016-02-16
AGI: Added console command to disable automatic saves
Martin Kiewitz
2016-02-16
AGI: Change how VM timer vars are handled
Martin Kiewitz
2016-02-14
AGI: Changes to vm var seconds heuristic (delay loop detection)
Martin Kiewitz
2016-02-14
AGI: Add heuristic to detect delay loops within scripts
Martin Kiewitz
2016-02-14
AGI: Added a few comments about KQ1
Martin Kiewitz
2016-02-14
AGI: Fix another comment about dynamic priority table
Martin Kiewitz
2016-02-14
AGI: set.pri.base was actually available in AGI2.425
Martin Kiewitz
2016-02-13
AGI: Fix new createDefaultPriorityTable() code
Martin Kiewitz
2016-02-13
AGI: Fix priority band handling
Martin Kiewitz
2016-02-13
AGI: Add another situation that needs artificial delay
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override SQ1 completed
Martin Kiewitz
2016-02-13
AGI: Adding seconds of current time to saved games
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override KQ4 data added
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override SQ2 data added
Martin Kiewitz
2016-02-13
AGI: Add time delay overwrite for AppleIIgs
Martin Kiewitz
2016-02-11
AGI: Rename nonBlockingText -> artificialDelay
Martin Kiewitz
2016-02-10
AGI: Remove unused method
Martin Kiewitz
2016-02-10
AGI: Cleanup
Martin Kiewitz
2016-02-10
AGI: Init video before font + text init
Martin Kiewitz
2016-02-09
AGI: Use special Apple IIgs SQ1 palette for SQ1
Martin Kiewitz
2016-02-09
AGI: Fix warning
Martin Kiewitz
2016-02-09
AGI: Fix invalid coordinate warnings for sprites
Martin Kiewitz
2016-02-09
AGI: Only set VAR_KEY,when no controller/direction
Martin Kiewitz
2016-02-09
AGI: Hold-Key: only send stationary for directions
Martin Kiewitz
2016-02-09
AGI: Fix skip auto-save slot code for auto-save
Martin Kiewitz
2016-02-09
AGI: Check xPos/yPos when building sprite lists
Martin Kiewitz
2016-02-09
AGI: Cut menu in case menu names are too long
Martin Kiewitz
2016-02-09
AGI: Change set.simple string copy code
Martin Kiewitz
2016-02-09
AGI: Fix various CIDs
Martin Kiewitz
2016-02-07
AGI: Resource checking for setView/setLoop/setCel
Martin Kiewitz
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