index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
agi
Age
Commit message (
Expand
)
Author
2016-02-09
AGI: Check xPos/yPos when building sprite lists
Martin Kiewitz
2016-02-09
AGI: Cut menu in case menu names are too long
Martin Kiewitz
2016-02-09
AGI: Change set.simple string copy code
Martin Kiewitz
2016-02-09
AGI: Fix various CIDs
Martin Kiewitz
2016-02-07
AGI: Resource checking for setView/setLoop/setCel
Martin Kiewitz
2016-02-07
AGI: Stop set.simple getting called for <2.425
Martin Kiewitz
2016-02-07
AGI: Do not set TIME_DELAY at all on restart
Martin Kiewitz
2016-02-07
AGI: Fix regression from stringWordWrap rewrite
Martin Kiewitz
2016-02-06
AGI: Move debugger to Ctrl-Shift-D
Martin Kiewitz
2016-02-06
AGI: Switch to CLUT3 for Macintosh as default
Martin Kiewitz
2016-02-05
AGI: Adding Macintosh palettes for GR+SQ2
Martin Kiewitz
2016-02-05
AGI: Make it possible to also force CGA/EGA/VGA
Martin Kiewitz
2016-02-05
AGI: fix build powf() -> pow()
Martin Kiewitz
2016-02-05
AGI: Render mode Macintosh added
Martin Kiewitz
2016-02-05
AGI: GfxMgr::drawBox now using kRenderMacintosh
Martin Kiewitz
2016-02-05
AGI: Rewrote stringWordWrap()
Martin Kiewitz
2016-02-04
AGI: Restrict hide.mouse to AGI3 only
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-04
AGI: Fix mouse code for transitions
Martin Kiewitz
2016-02-04
AGI: Add verbose flags to debug command screenobj
Martin Kiewitz
2016-02-04
AGI: Fix cursor position after save game descr.
Martin Kiewitz
2016-02-04
AGI: More accurate menu mouse support
Martin Kiewitz
2016-02-04
AGI: Add Atari ST system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add buttons to save/restore verify dialogs
Martin Kiewitz
2016-02-04
AGI: Add Amiga system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add Apple IIgs system UI buttons
Martin Kiewitz
2016-02-04
AGI: Fix disabled look to work properly in menus
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Macintosh
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Apple IIgs
Martin Kiewitz
2016-02-03
AGI: Message box mouse support
Martin Kiewitz
2016-02-03
AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMER
Martin Kiewitz
2016-02-03
AGI: Increase time delay for Apple IIgs
Martin Kiewitz
2016-02-03
AGI: Remove unused initialized variable
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Change cycle delay handling, seems to fix GR
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-03
AGI: Call update screen in have.key for now
Martin Kiewitz
2016-02-03
AGI: Make inner loop handlers consistent
Martin Kiewitz
2016-02-03
AGI: Implement messageBox() as inner loop
Martin Kiewitz
2016-02-03
AGI: Remove Gold Rush workaround, no longer needed
Martin Kiewitz
2016-02-03
AGI: Fix regression of have.key changes
Martin Kiewitz
2016-02-02
AGI: add drawCharacterOnDisplay()
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: test commands cleanup
Martin Kiewitz
2016-02-02
AGI: Use inner loop functionality for have.key
Martin Kiewitz
2016-02-02
AGI: Don't pause in game timer while in menus
Martin Kiewitz
2016-02-02
AGI: code formatting
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-02
AGI: Add WORKAROUND comment to "render after menu"
Martin Kiewitz
2016-02-02
AGI: Don't use status row for menu mouse trigger
Martin Kiewitz
[prev]
[next]