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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2008-01-17
Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.20...
Kari Salminen
2008-01-17
Fix for isalpha() assertions (Almost identical to revision 29924's fix). Adde...
Kari Salminen
2008-01-16
Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Ami...
Kari Salminen
2008-01-14
Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present i...
Kari Salminen
2008-01-13
Indentation
Kari Salminen
2008-01-11
Cleanup and simplification
Filippos Karapetis
2008-01-11
Don't show help when the alt or shift keys are pressed
Filippos Karapetis
2008-01-11
Cleanup and simplification
Filippos Karapetis
2008-01-10
Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduc...
Kari Salminen
2008-01-10
Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'...
Kari Salminen
2008-01-09
Fixed some issues with AGI keyboard input
Filippos Karapetis
2008-01-09
Added a debug command, did some cleanup
Filippos Karapetis
2008-01-09
Cleanup of the debugger commands, added some more commands, removed now obsol...
Filippos Karapetis
2008-01-09
Added a debug console for Mickey's Space Adventures
Filippos Karapetis
2008-01-07
typo
Max Horn
2008-01-07
Reject AGIPAL-files with over 6 bits per color component. Makes at least fanm...
Kari Salminen
2008-01-07
Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
Kari Salminen
2008-01-07
Add partial implementation of obj.status.v-command (Based on observations of ...
Kari Salminen
2008-01-05
Fixed warning.
Torbjörn Andersson
2008-01-05
Workaround for Amiga Gold Rush's broken picture 147 by patching it.
Kari Salminen
2008-01-05
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes wal...
Kari Salminen
2008-01-05
Implement unknown test command 19 (hopefully) properly and name it unofficial...
Kari Salminen
2008-01-04
Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
Kari Salminen
2008-01-03
Fix another -Wuninitialized warnings - n could have been returned w/o having ...
Max Horn
2008-01-03
Silence a -Wuninitialized warning
Max Horn
2008-01-03
Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...
Kari Salminen
2008-01-03
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...
Kari Salminen
2008-01-02
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...
Kari Salminen
2008-01-02
Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...
Kari Salminen
2008-01-02
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...
Kari Salminen
2007-12-25
Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)...
Max Horn
2007-12-25
Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj prio...
Kari Salminen
2007-12-20
Clarify AGI FIXME
Max Horn
2007-12-20
Fix for isalpha() assertions
Filippos Karapetis
2007-12-20
Further changes to the AGI keyboard code, matching it against the original Sa...
Max Horn
2007-12-20
More cleanup
Max Horn
2007-12-20
get rid of unused globals
Max Horn
2007-12-13
Use CLIP template for clipping in the AGI engine
Filippos Karapetis
2007-12-10
Save game header is 32 bits, not 16
Filippos Karapetis
2007-12-10
Oops, fixed some problems with the last commit
Filippos Karapetis
2007-12-10
It's now possible again to import saved games from the original interpreter o...
Filippos Karapetis
2007-12-09
cleanup
Max Horn
2007-12-09
cleanup
Max Horn
2007-12-08
Saving and loading in Winnie the Pooh should now be endian and alignment safe...
Filippos Karapetis
2007-12-08
Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
Filippos Karapetis
2007-12-08
The variables nFrame and iItem can also have negative values
Filippos Karapetis
2007-12-08
Saving and loading in Mickey's Space Adventure should now be endian and align...
Filippos Karapetis
2007-12-08
Fix compiler warning
Max Horn
2007-12-06
Move AGI engine back to custom line drawing routine as it caused regressions
Eugene Sandulenko
2007-12-05
Remove now obsolete comment
Filippos Karapetis
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